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View Full Version : FMB, Mission & Campaign builder Discussions


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  1. Any Soldiers? (6 replies)
  2. Airwarfare: IL-2 CoD Campaigns & Missions File hosting (0 replies)
  3. Script assistance needed (57 replies)
  4. Time oF Day (5 replies)
  5. Request for scripters: Death/ESC-Ban (34 replies)
  6. Question: clouds visibility range. How can I increase it? (2 replies)
  7. Getting started in FMB (2 replies)
  8. realistic navigation and radar question (0 replies)
  9. Custom ingame menus introduced (9 replies)
  10. AI Fuel Load (4 replies)
  11. Map building SDK wish list (0 replies)
  12. Campaigns disappeared yesterday!!!!! (1 replies)
  13. Transporting static guns and deploying them (0 replies)
  14. Questions about static cameras (2 replies)
  15. A new downloads and information site for IL2 and COD (0 replies)
  16. Installing campaign confusing/problems (5 replies)
  17. [NEW!!] [Translated] Messerschmidts über Dunkirk. New campaign from vetochka (9 replies)
  18. Simple take-off and land mission (6 replies)
  19. FMB Seperate Install? (1 replies)
  20. Cannot Insert objects onto map (3 replies)
  21. Placement of Aircraft before Takeoff (5 replies)
  22. Player's Aircraft (5 replies)
  23. 2 new Clod Single missions for you (1 replies)
  24. @Enlightened Florist - any chance of a bomber campaign?? (3 replies)
  25. Sick of playing 'Russian Roulette' in the COD FMB (14 replies)
  26. Airfield Properties (1 replies)
  27. How do get bomber pilots/crew get a score (1 replies)
  28. Real newb scripting help (2 replies)
  29. Anyone try to use System.Data? (1 replies)
  30. AI Stukas (2 replies)
  31. Spawn Point Script 0 (4 replies)
  32. FMB 109E3/B BOMB Arming!!! (9 replies)
  33. FMB Human Spawn Point (3 replies)
  34. Fmb issues (5 replies)
  35. Dynamic Campaign Released (110 replies)
  36. Very stupid questions for those in the know (6 replies)
  37. Grabbing the hWnd and keyboard etc (11 replies)
  38. 'The Battle of France with 87 Sqn RAF' campaign released (2 replies)
  39. What happened to the Campaigns once listed her? (1 replies)
  40. FMB not working (7 replies)
  41. Scripting for ships (1 replies)
  42. IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover (120 replies)
  43. How do you make ships fly ensigns? (0 replies)
  44. [WIP] MissionTools dll (9 replies)
  45. Better Training/Tutorial Missions (0 replies)
  46. runway signs (2 replies)
  47. Blenheim Navigator's magical cap (0 replies)
  48. Tasks & Stats in continuous online campaign (27 replies)
  49. AI-Aircraft classes for scripts (8 replies)
  50. Removal of AI from submissions (8 replies)
  51. Speedbar (2 replies)
  52. how do i get ai bombers to actually bomb something in FMB? (13 replies)
  53. Rotating object groups (7 replies)
  54. FMB Tutorial (3 replies)
  55. BoB Raf and Luftwaffe on 10th July 1940 (14 replies)
  56. Flatten Ground (0 replies)
  57. (Semi) Dynamic Campaign: JG 51 (42 replies)
  58. Script? (3 replies)
  59. Single/multiplayer missions (0 replies)
  60. Weather In FMB (2 replies)
  61. Airdrome Points and Runways? (1 replies)
  62. Flat Houses (8 replies)
  63. Time in Scripts (3 replies)
  64. FMB help list! (4 replies)
  65. Mission Scripting? (4 replies)
  66. [RES] Eagle Day (russian translated campaign) (5 replies)
  67. Builtin Objects In The Wrong Place (4 replies)
  68. German Flak Organization (43 replies)
  69. FMB - Planes do not engage (13 replies)
  70. Re-spawn (6 replies)
  71. FMB newbie questions (2 replies)
  72. radio balise (0 replies)
  73. How do I get Home? (2 replies)
  74. Campaing Folder??? (2 replies)
  75. "Spitfire Dawn" campaign (6 replies)
  76. Ground Start (6 replies)
  77. [REL] 011 - BoB Day (SP mission) (0 replies)
  78. Third Party Campaigns & their skins will not 'Play". (2 replies)
  79. Placing guns/turrets on the Tanker ship? (3 replies)
  80. Slides (1 replies)
  81. Enviromental hazards! (2 replies)
  82. User created vehicle columns (0 replies)
  83. Cows (7 replies)
  84. Read Server Chat in Script? (6 replies)
  85. Spawn Area After Beta Patch (4 replies)
  86. How To: Write Campaigns (0 replies)
  87. Translated Campaign : ERPR.GR.210 (0 replies)
  88. [WIP] Eagle Day (russian translated campaign) (8 replies)
  89. Translated Campaign: Spitfire over Dunkirk (18 replies)
  90. 10,5cm lFH 18 - crew on strike? (2 replies)
  91. IL2 CoD Scripting evaluation (0 replies)
  92. Gathering information of Squadrons and their airfields (5 replies)
  93. JG26_German_Campaign released (48 replies)
  94. How do I make a dogfight refly game? (0 replies)
  95. IL-2 Campaign Installer v1.0 (13 replies)
  96. MP Mission: Operation Christina (3 replies)
  97. Markings for static aircraft? (1 replies)
  98. Briefing Sound (2 replies)
  99. Bicycles and humans (3 replies)
  100. Posting commonly used scripts in one area (10 replies)
  101. German campaign soon to be posted (31 replies)
  102. Barracks? (1 replies)
  103. Refuel Rearm Repair (0 replies)
  104. Crosswind / Windsock (3 replies)
  105. MP Mission: Operation Dynamo (26 replies)
  106. FMB needs to be much more User Friendly. (9 replies)
  107. Setting up runways in FMB? (6 replies)
  108. Moving frontline and capturing airfields script sample (11 replies)
  109. Objects templates for FMB (7 replies)
  110. Destroyable Static Aircraft? (7 replies)
  111. Static Camera (3 replies)
  112. Respawn AA? (6 replies)
  113. Single 'Dynamic' Mission - Liberation (16 replies)
  114. setting time in missions ? (5 replies)
  115. Server mission rotation: Where are we? (3 replies)
  116. How many bombs to kill a target ? (3 replies)
  117. The Campaigns... (0 replies)
  118. Feature request: Invisible, indestrucible target (15 replies)
  119. Spawn in for Multiplayer (7 replies)
  120. Exception Error in logs.txt (7 replies)
  121. Dedicated server and steam (4 replies)
  122. Baby steps, first DF mission (5 replies)
  123. Grouping ships? (1 replies)
  124. Turn objects (2 replies)
  125. Moving ships on dogfight map? (0 replies)
  126. Where Do I find bridges in the FMB? (4 replies)
  127. Sharing missions with Ground units. (0 replies)
  128. Online Dynamic Campaign with Script (22 replies)
  129. FMB Basics (2 replies)
  130. FMB local clouds (0 replies)
  131. Feature Request: Despawn AI aircraft Command (20 replies)
  132. Script user manual (4 replies)
  133. Threads move request (0 replies)
  134. Permissions in Script Files (10 replies)
  135. triggers in ground vehicles question (0 replies)
  136. Problem with spawn at airfield (Single Player) (5 replies)
  137. Thread move requests (2 replies)
  138. Script Spawn? (4 replies)
  139. Thank you for the FMB Forum (5 replies)
  140. FMB, Mission & Campaign builder Discussions (26 replies)
  141. mission editor improvement required (5 replies)
  142. FMB - AI type & AI actors (ccp) (11 replies)
  143. full mission builder - objects ? (50 replies)
  144. [REQ] FMB / Campaigns / Missions / Scripting subforum NEEDED (37 replies)
  145. He-115 takeoff (4 replies)
  146. Online War - FMB scripting (168 replies)