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View Full Version : Feature request: Invisible, indestrucible target


Flashman
05-25-2011, 05:18 PM
I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.

As my sub missions often repeat I do not want to spawn the target itself within the submission.

So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack.

One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height.

If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object.

However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it!

Ataros
05-25-2011, 06:01 PM
Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.

btw. Did anyone managed to spawn a building or a fuel depo via loading a submission or in any other way?

Flashman
05-25-2011, 08:28 PM
Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.



The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.

Longbone
05-25-2011, 10:15 PM
Hi mate

The reason I want an invisible & indestructible object is that I want to be able to place them on runways and such (therefore not blocking planes) and also be invisible to the target team.

It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions.

Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!

FG28_Kodiak
05-26-2011, 04:43 AM
You can also use a script to assign a airgroup to a target.

Tbag
05-26-2011, 07:45 AM
Can't you simply have a negative z displacement and put any object under ground?

Ataros
05-26-2011, 07:45 AM
Use small targets such as (oilcan, barbed wire,)or look at the bulletproof bucket,leave not so much garbage
on the map if they not get hit, nearly unvisible and you can respawn them again

EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways!

Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?

Longbone
05-26-2011, 08:10 AM
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?

I don't believe but why not select as target ? :confused:
I will do a test
EDIT: Yes they do it I tested with the bucket :)

Ataros
05-26-2011, 08:36 AM
I don't believe but why not select as target ?

For instance if one target is already destroyed I want them search for another one nearby, e.g. 2-3 ships in a convoy. Another case is if bombers are loaded by one submission but targets loaded earlier by another submission you can not assign target to them directly.


BTW. Did anyone experiment with setting 2-3 waypoints with 'attack' task for the same group.

Once I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

I wonder if the latest target always has a priority or area attack always has a priority over target attack.

SYN_Flashman
05-26-2011, 09:48 AM
There is a bullet proof bucket? I will have a look at that, might be just what I need!

However I did successfully manage to get a Stuka flight to properly divebomb without selecting an object as a target online yesterday (i still selected Ground attack>target and then selected Divebomb in the other dialogue box). In fact it was a beautiful sight..

Some of us Syn chaps where online on our server in Hurricanes at near dawn game time (lovely colours and mist...), we intercepted a flight of 18 Stukas at 4000m just as they where about to hit Manston. We got stuck into them but the remainder dive-bombed the base en-masse, scattering bombs everywhere and then ran for home at 500 m! Just as I, as mission maker, had intended.

Meanwhile the flight 8 Me110s escorting the Stukas got stuck into us. They where set on 'free hunt' rather than escort. I managed to damage one, but had to land due to lack of ammo. The swines then shot me up on the runway! These AI have no sense of chivalry....they are relentless when set to free hunt.

Anyhoo, despite the torment mission making presents its magical moments like this sortie that make it all worthewhile. When it works, this game works great.

SYN_Flashman
05-26-2011, 09:51 AM
Can't you simply have a negative z displacement and put any object under ground?


Good idea, I will have a look at that and see if its possible.

Longbone
05-26-2011, 10:35 AM
Originally Posted by Ataros
View PostOnce I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

Seems to be that attack area has priority over selected target.
if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together) other bombers not tested so far.

Originally Posted by Flashman
There is a bullet proof bucket?

He is under static environment empty bucket :)

Ataros
05-26-2011, 11:56 AM
if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together)

What happens if the 1st target if destroyed already? Will they bomb it anyway or go for the 2nd one?

Longbone
05-26-2011, 02:35 PM
What happens if the 1st target if destroyed already? Will they bomb it anyway or go for the 2nd one?

Hi, it's a little bit complicated
if you have two groups the first group must have target1 destroyed before second group reaches waypoint2 then Group2 will attack target2.
If the target is not destroyed second group will also attack target1.
If you don't have a waypoint2 for group 2 then they will always attack target1
see attachment.
If you use the empty bucket for both attackpoints they will also always attack target1
because it looks like the bucket can't be destroyed.

A little bit confused? :confused:
Sorry for my bad english :rolleyes:

Ataros
05-26-2011, 03:48 PM
Thank you for detailed explanation. Your English is good.

Usually we have the same group being reloaded at the server e.g. every 20 minutes. I want the same group to attack target1 till it is destroyed and then target2 and then target3, etc. Probably it will work the same way as with 2 different groups in your example.

_79_dev
07-06-2011, 12:51 AM
I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.

As my sub missions often repeat I do not want to spawn the target itself within the submission.

So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack.

One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height.

If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object.

However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it!

~S~

What has to be done with Stukas for divebombing is asigning "Static" target... whatever it may be Airplane, car artilery, something british :)...