SNAFU
07-27-2011, 08:39 AM
Argh german language:
Das bomber! -> (singular) Der Bomber! (plural) Die Bomber!
Das jager! -> (singular) Der Jäger! (plural) Die Jäger!
Next time i fly a bombing raid over the translator. :grin:
AircraftType could be:
AmphibiousPlane
BNZFighter
Bomber
DiveBomber
Fighter
Glider
HeavyFighter
JaBo
SailPlane
Scout
Sturmovik
TNBFighter
TorpedoBomber
Transport
UNKNOWN
So if you are in a Ju87 or Ju88 there should be Bomber or DiveBomber to Show that you are in a Bomber
if ((aircraft.Type() == AircraftType.Bomber) || (aircraft.Type() == AircraftType.DiveBomber)) // if Bomber or Divebomber
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Bomber!"); } // show Der Bomber!
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Jäger!"); } //in all other cases show Der Jäger!
This I found in another thread and embedded it into a script for pilot briefing, this way:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
AiAircraft aircraft = actor as AiAircraft;
if (aircraft != null)
switch (aircraft.Army())
{
case 1:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer rote Spieler beim spawnen
{ GamePlay.gpHUDLogCenter(new Player[] {player},"Fly a recon from Manston -AW25 to LeHavre -AN4"); }
else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Cover our shipping south of Isle of White - AD17"); }
break;
case 2:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer blaue Spieler beim spawnen
{ GamePlay.gpHUDLogCenter(new Player[] { player }, "Attack britisch shipping south of Isle of White - AD17"); }
else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Escort Ju87 from Theville - AC6 to AE15"); }
break;
}
}
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftTookOff(missionNumber, shortName, aircraft);
if (GamePlay.gpPlayer().Place() != aircraft)
return;
switch (aircraft.Army())
{
case 1:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer rote Spieler nach Start
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Fly a recon from Manston -AW25 to LeHavre -AN4"); }
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Cover our shipping south of Isle of White - AD17"); }
break;
case 2:
if ((aircraft.Type() == AircraftType.Bomber) || (aircraft.Type() == AircraftType.DiveBomber)) //Nachricht fuer blaue Spieler nach Start
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Attack britisch shipping south of Isle of White - AD17"); }
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Escort Ju87 from Theville - AC6 to AE15"); }
break;
}
}
Works fine while spawning in 109, 110, He111, red fighters or blenheim, but Stukas and Ju88 seem to be recognised as fighter and receive the fighter message.
Furthermore the message "OnAircraftTookOff" does not show up at all. Has anyone any idea?
Das bomber! -> (singular) Der Bomber! (plural) Die Bomber!
Das jager! -> (singular) Der Jäger! (plural) Die Jäger!
Next time i fly a bombing raid over the translator. :grin:
AircraftType could be:
AmphibiousPlane
BNZFighter
Bomber
DiveBomber
Fighter
Glider
HeavyFighter
JaBo
SailPlane
Scout
Sturmovik
TNBFighter
TorpedoBomber
Transport
UNKNOWN
So if you are in a Ju87 or Ju88 there should be Bomber or DiveBomber to Show that you are in a Bomber
if ((aircraft.Type() == AircraftType.Bomber) || (aircraft.Type() == AircraftType.DiveBomber)) // if Bomber or Divebomber
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Bomber!"); } // show Der Bomber!
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Jäger!"); } //in all other cases show Der Jäger!
This I found in another thread and embedded it into a script for pilot briefing, this way:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
AiAircraft aircraft = actor as AiAircraft;
if (aircraft != null)
switch (aircraft.Army())
{
case 1:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer rote Spieler beim spawnen
{ GamePlay.gpHUDLogCenter(new Player[] {player},"Fly a recon from Manston -AW25 to LeHavre -AN4"); }
else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Cover our shipping south of Isle of White - AD17"); }
break;
case 2:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer blaue Spieler beim spawnen
{ GamePlay.gpHUDLogCenter(new Player[] { player }, "Attack britisch shipping south of Isle of White - AD17"); }
else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Escort Ju87 from Theville - AC6 to AE15"); }
break;
}
}
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftTookOff(missionNumber, shortName, aircraft);
if (GamePlay.gpPlayer().Place() != aircraft)
return;
switch (aircraft.Army())
{
case 1:
if (aircraft.Type() == AircraftType.Bomber) //Nachricht fuer rote Spieler nach Start
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Fly a recon from Manston -AW25 to LeHavre -AN4"); }
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Cover our shipping south of Isle of White - AD17"); }
break;
case 2:
if ((aircraft.Type() == AircraftType.Bomber) || (aircraft.Type() == AircraftType.DiveBomber)) //Nachricht fuer blaue Spieler nach Start
{ GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Attack britisch shipping south of Isle of White - AD17"); }
else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Escort Ju87 from Theville - AC6 to AE15"); }
break;
}
}
Works fine while spawning in 109, 110, He111, red fighters or blenheim, but Stukas and Ju88 seem to be recognised as fighter and receive the fighter message.
Furthermore the message "OnAircraftTookOff" does not show up at all. Has anyone any idea?