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  1. landing-training-some kind of-tutorial mission (0 replies)
  2. self made quick mission over france (1 replies)
  3. List things in Hud display rather than all on 1 line. (3 replies)
  4. How to restart a battle by script? (3 replies)
  5. Correct Aircraft Service Years and Numbers (18 replies)
  6. help actor (2 replies)
  7. Problems to create factories (2 replies)
  8. Am I on the right track? (12 replies)
  9. Disable an airfield? (1 replies)
  10. Inbetweening on waypoint tab? (17 replies)
  11. Reconnoiter waypoint? (3 replies)
  12. Historical scenarios (3 replies)
  13. SpawnScript and Loading new Air Missions (7 replies)
  14. Organising flights in a multisquad campaign. (130 replies)
  15. A favour to ask (11 replies)
  16. Ingame names for static objects ??? (5 replies)
  17. Is the Disaster CloD Campaign( s) available in English yet? (0 replies)
  18. Barrage balloons, is there any way to get cable collisions ? (1 replies)
  19. Making AI Land (26 replies)
  20. Scores and subtracting from total score (2 replies)
  21. How would I call a const string list to display on screen? (2 replies)
  22. Disappearing campaigns (2 replies)
  23. Menu in Game on Server. Is it broken or is it server settings? (7 replies)
  24. Execute code from string? (4 replies)
  25. Ghosts and Bermuda Triangle Stuff (14 replies)
  26. Aircraft abort mission (RTB) if damaged? (2 replies)
  27. Trying to create a simple coop, help (6 replies)
  28. How does static cameras work? (5 replies)
  29. Bomber Command Missions Against Northern France (7 replies)
  30. Bomber Speeds (4 replies)
  31. blue won message (7 replies)
  32. Send message on grouped active triggers (9 replies)
  33. Terrain height at map point2D ? (5 replies)
  34. Aerodrome Bug Thread (3 replies)
  35. Any interest in this? (4 replies)
  36. Weather Map (10 replies)
  37. Can you group multiple [Action] to spawn from one time [Trigger]? (4 replies)
  38. Any sort of real dynamci campaign? (11 replies)
  39. Actor keys help (5 replies)
  40. Make vehicles attack nearest Nutral marker (1 replies)
  41. spawning aircraft (1 replies)
  42. scrpt no work well (4 replies)
  43. A little fun? (3 replies)
  44. future of COD (3 replies)
  45. Mission Error (1 replies)
  46. scrips problem. (2 replies)
  47. Loading Submission on ingame trigger (7 replies)
  48. Null exception (16 replies)
  49. Investigation into multi Spawn of same chief naming??? (14 replies)
  50. AA\A Firing Range (0 replies)
  51. Mission to twilight zone (0 replies)
  52. NEed one scrip (4 replies)
  53. chat messages (11 replies)
  54. How to create a campaign with a serie of missions (6 replies)
  55. Setting waypoint/take off time (11 replies)
  56. Great Britain HAA Flak sites map locations (4 replies)
  57. Static Ships Respawn (0 replies)
  58. Npc (1 replies)
  59. Importing Speech? (2 replies)
  60. Trains (1 replies)
  61. radio voice messages script (0 replies)
  62. sayMessageTo script help (4 replies)
  63. Help with template (2 replies)
  64. Capture down pilots? (1 replies)
  65. FMB Static Ships (4 replies)
  66. il2-1946 FMB convert to cod ? (1 replies)
  67. FMB Questions (4 replies)
  68. Spawn Group Trigger (1 replies)
  69. Online Carrier Map (2 replies)
  70. FMB Actions (2 replies)
  71. Comms alive scripts! (0 replies)
  72. TGroupDestroyed Is this working for Trains??? (0 replies)
  73. Mission script? (2 replies)
  74. Scripting methods for mission operation (12 replies)
  75. Setting parameters via API (ala devicelink) (1 replies)
  76. Campaign Building For Dummies (1 replies)
  77. Which sector airfields dispatched to which satellite airfields? (7 replies)
  78. How to make script to trigger aircraft spawn (1 replies)
  79. Finding the game root directory (2 replies)
  80. FMB Creations (pics) (6 replies)
  81. How to make large formations? (3 replies)
  82. 501 SQN Hurricane Campaign (21 replies)
  83. Bridges? (6 replies)
  84. Animals (4 replies)
  85. How to unselect groups (After using Ctrl+LMB) (8 replies)
  86. targetpassthrough main mission triggers for sub-missions? (2 replies)
  87. BoB in game Map (2 replies)
  88. Refuel Scripting research (13 replies)
  89. splined roads for boats (3 replies)
  90. Conquer the Region (4 replies)
  91. ATAG Great But... Improvement idea. (7 replies)
  92. Sea Mines - Has anyone used them yet? (7 replies)
  93. Do I have to go back to school to build missions in CloD? (2 replies)
  94. campaign scripts (2 replies)
  95. Music and sounds for mission briefings? (2 replies)
  96. Airport airstrips (0 replies)
  97. Are Destroyed triggers working ? (5 replies)
  98. Use radio-beacons for instrument approach and landing (6 replies)
  99. Simple HUD timer test script (0 replies)
  100. Script Help! (6 replies)
  101. Destroying all actors/AI (0 replies)
  102. [Tutorial] Full Mission Builder for Dummies by HeinKill (3 replies)
  103. [Tutorial] Simple Scripting Lessons - Preparations (34 replies)
  104. Help with triggers please (8 replies)
  105. Raging building fires script (0 replies)
  106. Ship oil fire effect script (6 replies)
  107. Connection to Steam lost Exiting -HELP- (6 replies)
  108. Getting waypoint information using a script. (3 replies)
  109. Runway splines? (4 replies)
  110. Destroy static objects by script (8 replies)
  111. Sea planes (0 replies)
  112. Questions about sub-missions (0 replies)
  113. Stuka Angriff! Single Mission (2 replies)
  114. A little question (1 replies)
  115. Fly your favourite off-line missions in COOP mode with friends (1 replies)
  116. Spawning and Season Greetings (2 replies)
  117. Spitfire Dawn Campaign Ver.1.02 (14 replies)
  118. Getting the actor type? (11 replies)
  119. Just an Idea.... (4 replies)
  120. Battle of Village (13 replies)
  121. Here's some action (0 replies)
  122. need help with script (3 replies)
  123. Mission examples for Megahurt (0 replies)
  124. Beta version of Disastersoftsnew campaigns now available for download: (4 replies)
  125. Destroy all aircaft (9 replies)
  126. Tracking down NullReferenceException? (5 replies)
  127. [Tutorial] Target Pass Through Triggers Air/Scramble [wip] (31 replies)
  128. Train mission won't save? (6 replies)
  129. dynamic campaign? (11 replies)
  130. [Tutorial] Simple Scripting Lessons - Trigger Part 1 (Basics) (20 replies)
  131. Automatic Installer (0 replies)
  132. What is a "Airfield SBA HAT Antenna" (2 replies)
  133. Scripting help needed (4 replies)
  134. Heres a mission to look over (4 replies)
  135. How to get player stats (3 replies)
  136. Spawning help please. (4 replies)
  137. Follow command (2 replies)
  138. How to get the mission folder? (0 replies)
  139. Where do scripts go? (4 replies)
  140. Need a willing teacher :) (4 replies)
  141. Having problems making dogfight miss. (9 replies)
  142. How to override default airfield taxi & spawn points (1 replies)
  143. Submission or rotation? (0 replies)
  144. trigger points and spawning (17 replies)
  145. Where to download new missions / campaigns (2 replies)
  146. Randomising missions (13 replies)
  147. Features To Make Maps Alive (5 replies)
  148. Placing trains in FMB (1 replies)
  149. **BIG NEWS** for the FMB -huge find by FG28_Kodiak (3 replies)
  150. FMB Bugs List (13 replies)
  151. Hosting for my Squadron (10 replies)
  152. Mission Loader - load missions from the TAB-menu (41 replies)
  153. German Train bug? - Ground level vs Track level (2 replies)
  154. III.KG1 Ju88 Bomber Campaign ver.1.02 posted on Airwarfare.Com (10 replies)
  155. Custom DLL's (4 replies)
  156. Repair, refuel, rearm... heal and ESC key... :) (0 replies)
  157. Quick question about Canopies (2 replies)
  158. IL2 1946 style CooP mission ? (43 replies)
  159. 3rd Party campaigns disappear( again) (1 replies)
  160. ParameterTypes and Dedicated Server (0 replies)
  161. Stats Questions (32 replies)
  162. How to send message to player at takeoff? (3 replies)
  163. Some questions newbie scripter (7 replies)
  164. Loadouts (6 replies)
  165. Takeoff practice mission help (3 replies)
  166. Whats wrong here please? (1 replies)
  167. Event Coordinates? (3 replies)
  168. Question about spawn points / AI spawning (14 replies)
  169. Light anyone? (6 replies)
  170. Building xx has unlinked hooks? (3 replies)
  171. spawning in s/p and linking squads together. (1 replies)
  172. Help with trigger setup (1 replies)
  173. Stats (5 replies)
  174. black box in-flight data recorder (14 replies)
  175. Weather (5 replies)
  176. Let's say I want a script to only run when viewing a track. (2 replies)
  177. Use OnTickTime to re-evaluate AI air group waypoints (12 replies)
  178. Search Light? (22 replies)
  179. Need a simple take off mission example (2 replies)
  180. Increasing armament (AI) (0 replies)
  181. Consulta FMB (2 replies)
  182. How to define your Battle Map (3 replies)
  183. NOOB FMB question (2 replies)
  184. CTD when playing my created missions (3 replies)
  185. III.KG1 Ju88 Bomber Campaign posted on Airwarfare.Com (7 replies)
  186. System failures on takeoff (1 replies)
  187. Add new missions (3 replies)
  188. Get battle grid map coordinates? (1 replies)
  189. How to get plane ID? (4 replies)
  190. Data for Stats (4 replies)
  191. Setting the bases to spawn at (1 replies)
  192. [Request] custom menu commands script (0 replies)
  193. Local weather object (6 replies)
  194. In over my head... (2 replies)
  195. Battle Area (Grid) (4 replies)
  196. Sending server console commands from script (17 replies)
  197. Attach trailers to vehicles? (5 replies)
  198. [Request to dev's] Several scripts in mission (0 replies)
  199. Fighter escort not working (5 replies)
  200. Airfield furniture? (3 replies)
  201. Where is the FMB scripting sdk? (2 replies)
  202. Can't get base spawning & car.cpp to work. (14 replies)
  203. Spawn Points - Default and Airfield (23 replies)
  204. Ticks per second? (3 replies)
  205. FMB-AI don't attack. (6 replies)
  206. Custom-Menu still working with new patch? (2 replies)
  207. Rebuild AI commands (7 replies)
  208. Sirens (5 replies)
  209. COD FMB documentation desperately needed (6 replies)
  210. Script limiting aircraft types (including multilingual messages) (27 replies)
  211. adding bombs to dorniers? (2 replies)
  212. Using LINQ with script writing (8 replies)
  213. Script for a single life? (4 replies)
  214. Refining crew skill levels (2 replies)
  215. Anson Assassin - deadliest aircraft (2 replies)
  216. AI actors: airport.cpp, baseAntiAir.cpp, bus_car.cpp, car.cpp, emrg_car.cpp (12 replies)
  217. Building basic home base in FMB (1 replies)
  218. Scripting with Visual Basic? (6 replies)
  219. Hud output depending on side choosen (54 replies)
  220. III.KG1 Ju88 Campaign Script help request (5 replies)
  221. getParameter - extended DeviceLink replacement (9 replies)
  222. [Script] Changing Air (3 replies)
  223. Scripts Collection Discussions (5 replies)
  224. Scripts collection (22 replies)
  225. spawn airgroups? (58 replies)
  226. Any Other Cool Features? (4 replies)
  227. skins not correctly loaded (2 replies)
  228. Question for script guys? I want my AI to re-check their target's pos every 30sec (6 replies)
  229. 3 Dynamic Campaigns for Online or offline play. Dynamic AI (Land, sea, air) (6 replies)
  230. Server Spawn messages Prevention. (0 replies)
  231. Online briefings available now (0 replies)
  232. Localized messages (4 replies)
  233. DediServer/MP How to rotate missions. (7 replies)
  234. Eagle Campaign (7 replies)
  235. Trains (5 replies)
  236. More COD triggers? (0 replies)
  237. Is this sim written entirely in .NET? (3 replies)
  238. Is there away to delay/choose the time objects/units do things? (5 replies)
  239. Build/Play Messages using Scripting (12 replies)
  240. Weathering Slide Problem (3 replies)
  241. Fuel Amount (3 replies)
  242. OnAircraftTookOff / OnAircraftLanded / OnAircraftCrashLanded (5 replies)
  243. Question on running Scripts for submissions (1 replies)
  244. $reference problem (4 replies)
  245. Mission Menu and Ambulance (45 replies)
  246. Custom skins won't take (1 replies)
  247. Fields Beta Online Dynamic campaign. Script for you! (8 replies)
  248. 1 v 1 (0 replies)
  249. 10 missions (1 replies)
  250. Base Color (0 replies)