View Full Version : FMB, Mission & Campaign builder Discussions
- landing-training-some kind of-tutorial mission (0 replies)
- self made quick mission over france (1 replies)
- List things in Hud display rather than all on 1 line. (3 replies)
- How to restart a battle by script? (3 replies)
- Correct Aircraft Service Years and Numbers (18 replies)
- help actor (2 replies)
- Problems to create factories (2 replies)
- Am I on the right track? (12 replies)
- Disable an airfield? (1 replies)
- Inbetweening on waypoint tab? (17 replies)
- Reconnoiter waypoint? (3 replies)
- Historical scenarios (3 replies)
- SpawnScript and Loading new Air Missions (7 replies)
- Organising flights in a multisquad campaign. (130 replies)
- A favour to ask (11 replies)
- Ingame names for static objects ??? (5 replies)
- Is the Disaster CloD Campaign( s) available in English yet? (0 replies)
- Barrage balloons, is there any way to get cable collisions ? (1 replies)
- Making AI Land (26 replies)
- Scores and subtracting from total score (2 replies)
- How would I call a const string list to display on screen? (2 replies)
- Disappearing campaigns (2 replies)
- Menu in Game on Server. Is it broken or is it server settings? (7 replies)
- Execute code from string? (4 replies)
- Ghosts and Bermuda Triangle Stuff (14 replies)
- Aircraft abort mission (RTB) if damaged? (2 replies)
- Trying to create a simple coop, help (6 replies)
- How does static cameras work? (5 replies)
- Bomber Command Missions Against Northern France (7 replies)
- Bomber Speeds (4 replies)
- blue won message (7 replies)
- Send message on grouped active triggers (9 replies)
- Terrain height at map point2D ? (5 replies)
- Aerodrome Bug Thread (3 replies)
- Any interest in this? (4 replies)
- Weather Map (10 replies)
- Can you group multiple [Action] to spawn from one time [Trigger]? (4 replies)
- Any sort of real dynamci campaign? (11 replies)
- Actor keys help (5 replies)
- Make vehicles attack nearest Nutral marker (1 replies)
- spawning aircraft (1 replies)
- scrpt no work well (4 replies)
- A little fun? (3 replies)
- future of COD (3 replies)
- Mission Error (1 replies)
- scrips problem. (2 replies)
- Loading Submission on ingame trigger (7 replies)
- Null exception (16 replies)
- Investigation into multi Spawn of same chief naming??? (14 replies)
- AA\A Firing Range (0 replies)
- Mission to twilight zone (0 replies)
- NEed one scrip (4 replies)
- chat messages (11 replies)
- How to create a campaign with a serie of missions (6 replies)
- Setting waypoint/take off time (11 replies)
- Great Britain HAA Flak sites map locations (4 replies)
- Static Ships Respawn (0 replies)
- Npc (1 replies)
- Importing Speech? (2 replies)
- Trains (1 replies)
- radio voice messages script (0 replies)
- sayMessageTo script help (4 replies)
- Help with template (2 replies)
- Capture down pilots? (1 replies)
- FMB Static Ships (4 replies)
- il2-1946 FMB convert to cod ? (1 replies)
- FMB Questions (4 replies)
- Spawn Group Trigger (1 replies)
- Online Carrier Map (2 replies)
- FMB Actions (2 replies)
- Comms alive scripts! (0 replies)
- TGroupDestroyed Is this working for Trains??? (0 replies)
- Mission script? (2 replies)
- Scripting methods for mission operation (12 replies)
- Setting parameters via API (ala devicelink) (1 replies)
- Campaign Building For Dummies (1 replies)
- Which sector airfields dispatched to which satellite airfields? (7 replies)
- How to make script to trigger aircraft spawn (1 replies)
- Finding the game root directory (2 replies)
- FMB Creations (pics) (6 replies)
- How to make large formations? (3 replies)
- 501 SQN Hurricane Campaign (21 replies)
- Bridges? (6 replies)
- Animals (4 replies)
- How to unselect groups (After using Ctrl+LMB) (8 replies)
- targetpassthrough main mission triggers for sub-missions? (2 replies)
- BoB in game Map (2 replies)
- Refuel Scripting research (13 replies)
- splined roads for boats (3 replies)
- Conquer the Region (4 replies)
- ATAG Great But... Improvement idea. (7 replies)
- Sea Mines - Has anyone used them yet? (7 replies)
- Do I have to go back to school to build missions in CloD? (2 replies)
- campaign scripts (2 replies)
- Music and sounds for mission briefings? (2 replies)
- Airport airstrips (0 replies)
- Are Destroyed triggers working ? (5 replies)
- Use radio-beacons for instrument approach and landing (6 replies)
- Simple HUD timer test script (0 replies)
- Script Help! (6 replies)
- Destroying all actors/AI (0 replies)
- [Tutorial] Full Mission Builder for Dummies by HeinKill (3 replies)
- [Tutorial] Simple Scripting Lessons - Preparations (34 replies)
- Help with triggers please (8 replies)
- Raging building fires script (0 replies)
- Ship oil fire effect script (6 replies)
- Connection to Steam lost Exiting -HELP- (6 replies)
- Getting waypoint information using a script. (3 replies)
- Runway splines? (4 replies)
- Destroy static objects by script (8 replies)
- Sea planes (0 replies)
- Questions about sub-missions (0 replies)
- Stuka Angriff! Single Mission (2 replies)
- A little question (1 replies)
- Fly your favourite off-line missions in COOP mode with friends (1 replies)
- Spawning and Season Greetings (2 replies)
- Spitfire Dawn Campaign Ver.1.02 (14 replies)
- Getting the actor type? (11 replies)
- Just an Idea.... (4 replies)
- Battle of Village (13 replies)
- Here's some action (0 replies)
- need help with script (3 replies)
- Mission examples for Megahurt (0 replies)
- Beta version of Disastersoftsnew campaigns now available for download: (4 replies)
- Destroy all aircaft (9 replies)
- Tracking down NullReferenceException? (5 replies)
- [Tutorial] Target Pass Through Triggers Air/Scramble [wip] (31 replies)
- Train mission won't save? (6 replies)
- dynamic campaign? (11 replies)
- [Tutorial] Simple Scripting Lessons - Trigger Part 1 (Basics) (20 replies)
- Automatic Installer (0 replies)
- What is a "Airfield SBA HAT Antenna" (2 replies)
- Scripting help needed (4 replies)
- Heres a mission to look over (4 replies)
- How to get player stats (3 replies)
- Spawning help please. (4 replies)
- Follow command (2 replies)
- How to get the mission folder? (0 replies)
- Where do scripts go? (4 replies)
- Need a willing teacher :) (4 replies)
- Having problems making dogfight miss. (9 replies)
- How to override default airfield taxi & spawn points (1 replies)
- Submission or rotation? (0 replies)
- trigger points and spawning (17 replies)
- Where to download new missions / campaigns (2 replies)
- Randomising missions (13 replies)
- Features To Make Maps Alive (5 replies)
- Placing trains in FMB (1 replies)
- **BIG NEWS** for the FMB -huge find by FG28_Kodiak (3 replies)
- FMB Bugs List (13 replies)
- Hosting for my Squadron (10 replies)
- Mission Loader - load missions from the TAB-menu (41 replies)
- German Train bug? - Ground level vs Track level (2 replies)
- III.KG1 Ju88 Bomber Campaign ver.1.02 posted on Airwarfare.Com (10 replies)
- Custom DLL's (4 replies)
- Repair, refuel, rearm... heal and ESC key... :) (0 replies)
- Quick question about Canopies (2 replies)
- IL2 1946 style CooP mission ? (43 replies)
- 3rd Party campaigns disappear( again) (1 replies)
- ParameterTypes and Dedicated Server (0 replies)
- Stats Questions (32 replies)
- How to send message to player at takeoff? (3 replies)
- Some questions newbie scripter (7 replies)
- Loadouts (6 replies)
- Takeoff practice mission help (3 replies)
- Whats wrong here please? (1 replies)
- Event Coordinates? (3 replies)
- Question about spawn points / AI spawning (14 replies)
- Light anyone? (6 replies)
- Building xx has unlinked hooks? (3 replies)
- spawning in s/p and linking squads together. (1 replies)
- Help with trigger setup (1 replies)
- Stats (5 replies)
- black box in-flight data recorder (14 replies)
- Weather (5 replies)
- Let's say I want a script to only run when viewing a track. (2 replies)
- Use OnTickTime to re-evaluate AI air group waypoints (12 replies)
- Search Light? (22 replies)
- Need a simple take off mission example (2 replies)
- Increasing armament (AI) (0 replies)
- Consulta FMB (2 replies)
- How to define your Battle Map (3 replies)
- NOOB FMB question (2 replies)
- CTD when playing my created missions (3 replies)
- III.KG1 Ju88 Bomber Campaign posted on Airwarfare.Com (7 replies)
- System failures on takeoff (1 replies)
- Add new missions (3 replies)
- Get battle grid map coordinates? (1 replies)
- How to get plane ID? (4 replies)
- Data for Stats (4 replies)
- Setting the bases to spawn at (1 replies)
- [Request] custom menu commands script (0 replies)
- Local weather object (6 replies)
- In over my head... (2 replies)
- Battle Area (Grid) (4 replies)
- Sending server console commands from script (17 replies)
- Attach trailers to vehicles? (5 replies)
- [Request to dev's] Several scripts in mission (0 replies)
- Fighter escort not working (5 replies)
- Airfield furniture? (3 replies)
- Where is the FMB scripting sdk? (2 replies)
- Can't get base spawning & car.cpp to work. (14 replies)
- Spawn Points - Default and Airfield (23 replies)
- Ticks per second? (3 replies)
- FMB-AI don't attack. (6 replies)
- Custom-Menu still working with new patch? (2 replies)
- Rebuild AI commands (7 replies)
- Sirens (5 replies)
- COD FMB documentation desperately needed (6 replies)
- Script limiting aircraft types (including multilingual messages) (27 replies)
- adding bombs to dorniers? (2 replies)
- Using LINQ with script writing (8 replies)
- Script for a single life? (4 replies)
- Refining crew skill levels (2 replies)
- Anson Assassin - deadliest aircraft (2 replies)
- AI actors: airport.cpp, baseAntiAir.cpp, bus_car.cpp, car.cpp, emrg_car.cpp (12 replies)
- Building basic home base in FMB (1 replies)
- Scripting with Visual Basic? (6 replies)
- Hud output depending on side choosen (54 replies)
- III.KG1 Ju88 Campaign Script help request (5 replies)
- getParameter - extended DeviceLink replacement (9 replies)
- [Script] Changing Air (3 replies)
- Scripts Collection Discussions (5 replies)
- Scripts collection (22 replies)
- spawn airgroups? (58 replies)
- Any Other Cool Features? (4 replies)
- skins not correctly loaded (2 replies)
- Question for script guys? I want my AI to re-check their target's pos every 30sec (6 replies)
- 3 Dynamic Campaigns for Online or offline play. Dynamic AI (Land, sea, air) (6 replies)
- Server Spawn messages Prevention. (0 replies)
- Online briefings available now (0 replies)
- Localized messages (4 replies)
- DediServer/MP How to rotate missions. (7 replies)
- Eagle Campaign (7 replies)
- Trains (5 replies)
- More COD triggers? (0 replies)
- Is this sim written entirely in .NET? (3 replies)
- Is there away to delay/choose the time objects/units do things? (5 replies)
- Build/Play Messages using Scripting (12 replies)
- Weathering Slide Problem (3 replies)
- Fuel Amount (3 replies)
- OnAircraftTookOff / OnAircraftLanded / OnAircraftCrashLanded (5 replies)
- Question on running Scripts for submissions (1 replies)
- $reference problem (4 replies)
- Mission Menu and Ambulance (45 replies)
- Custom skins won't take (1 replies)
- Fields Beta Online Dynamic campaign. Script for you! (8 replies)
- 1 v 1 (0 replies)
- 10 missions (1 replies)
- Base Color (0 replies)
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