melasuda
03-19-2012, 04:16 PM
Hello, sorry for my English and my ignorance in c # programming.
I've already started a course to learn to program, but until it is mastered ...
I added the following scrip.
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = true;
The AI if you activate the triggers, but I can not be activated by humans.
What else would you add?
there is the complete scrip
{
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = true;
}
// Base Scripts for Missions
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}
Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}
return false;
}
private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}
private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}
private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}
private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}
AiAircraft aircraft = (actor as AiAircraft);
if (!isAiControlledPlane (aircraft)) {
return;
}
if (aircraft == null) {
return;
}
aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Pars e(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}
/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/
Timeout (300, () =>
{destroyPlane (aircraft);}
);
}
public override void Init(maddox.game.ABattle battle, int missionNumber)
{
base.Init(battle, missionNumber);
MissionNumberListener = -1; //Listen to events of every mission
}
Thx all
I've already started a course to learn to program, but until it is mastered ...
I added the following scrip.
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = true;
The AI if you activate the triggers, but I can not be activated by humans.
What else would you add?
there is the complete scrip
{
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = true;
}
// Base Scripts for Missions
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}
Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}
return false;
}
private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}
private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}
private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}
private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}
AiAircraft aircraft = (actor as AiAircraft);
if (!isAiControlledPlane (aircraft)) {
return;
}
if (aircraft == null) {
return;
}
aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Pars e(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}
/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/
Timeout (300, () =>
{destroyPlane (aircraft);}
);
}
public override void Init(maddox.game.ABattle battle, int missionNumber)
{
base.Init(battle, missionNumber);
MissionNumberListener = -1; //Listen to events of every mission
}
Thx all