View Full Version : splined roads for boats
xpupx
02-11-2012, 02:59 AM
Has anyone noticed that you can lay a generic splined road in the water and get a boat to follow it?
Sadly there are no scripts for boats as for cars to make them follow the road infinitely, an oversight perhaps?
If this could work in the same way as splined roads but for boats and ships, it would add a new depth of realism to ports in game as you could have local traffic skimming about the ports.
salmo
02-11-2012, 05:15 AM
Yep. You can also get a train to follow a railroad splines, but like the ships, it's a one-way journey only.
TheEnlightenedFlorist
02-13-2012, 05:43 PM
Has anyone noticed that you can lay a generic splined road in the water and get a boat to follow it?
Sadly there are no scripts for boats as for cars to make them follow the road infinitely, an oversight perhaps?
If this could work in the same way as splined roads but for boats and ships, it would add a new depth of realism to ports in game as you could have local traffic skimming about the ports.
It is possible, and you described exactly how it is done. There is no reason you can't use car.cpp for boats.
Hello folk
i have made severals missions of cliffs of dover.i have for each missions only two files (mission.briefing and mission.mis).My question is: is it possible to create a campaign with only two files (in some campaign i have seen a third file (mission.cs)?
and my second question is :Can someone explain me which files I must add to my missions files to make a campaign (I know how to add a mission in COD already)?
thanks in advance
:-D:-D
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