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theOden
02-08-2012, 09:08 PM
Conquer the Region

There are a number of defence positions along the main roads that builds and controls the frontline.

Capture them all or reach 100 points doing so to Conquer the Region.

Destroy the Light Tank in the center of a defence position to capture it, this will move the frontline and might give you a new airbase.

Ground units will spawn at each "frontline" defence position and will head for the closest enemy defence position to capture it, support them or get there before them bombing the Light Tank.

As a defence position is captured a new ground unit will spawn and head for the next one, and so on (unless next position is more than 25km away) - be aware that the enemy will spawn a counter attacking ground unit at the same time.

AI controlled CAP flights will spawn and head for each "frontline" defence position and Bomber flights will do the same on enemy "frontline" positions.

Use Strategic Bombing to reduce the enemy score (-10 each destroyed factory). Factory positions are to be found in briefing.

It is the bombers that makes a difference.


Known bugs: May backfire at start, no idea why but just restart server/host.

Download (http://odenhouse.servegame.com/OdenCTR.7z) (updated 14.feb 2012)

4 sets, fight over Le Havre, Arras, Kent or Steppe.

http://odenhouse.servegame.com/OdenCTR2.jpg


Release 2: Switched the MBT to a lighter Armored Car. MBT seems to not trigger onActorDead but I don't want to get back to the AAA as they are too easy to strafe.

Release 3: Ok, make it a Light Tank (artillery type), seems to work better :/ Mission name now denotes release version (R3).

Release 4: Implemented Strategic Bombing, destroy the enemy factory to reduce their points by 10. AI will attempt one strategic bomb mission at each of the two factories (all maps) when score reach 15 points. AI will also continue attacking defence positions until successful.

hc_wolf
02-09-2012, 02:49 AM
Dude!!! Sounds Awesome. Will test it out tonight.

wildwillie
02-09-2012, 08:20 PM
theOden -

Is this mission intended to be a Coop or Multiplayer Online ?

WildWillie

theOden
02-10-2012, 06:28 AM
It's built as coop on "dogfight basis" (like Zuti MDS in 1946)
Mission should be fine running solo hosting multiplayer with a password (thats how I usually play it) and as coop or TvT.

Think I've noticed that balloons height isn't propagated over net in MP though so it might be a hard time for clients finding the defence positions on full real - maybe allow icons for gameplay sake.


Edit: Also, it is important that you place the files in mp/co-op/ folder or the script will not find the mission file (hopefully luthier and team will make scripts work from their own folder rather than this hard coded approach they have today :( ).

theOden
02-14-2012, 10:18 AM
Updated first post for Release 4 adjustments.