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fearlessfrog
09-20-2011, 04:52 PM
A .NET question:

The libraries such as gamePlay, gameWorld are obviously .NET managed code, but I was wondering if (other than say the Steam touchpoints) the sim is to be considered written in .NET 4?

Are there any key unmanaged code parts to this sim?

Blackdog_kt
09-20-2011, 06:48 PM
According to earlier snippets of info from pre-release interviews, the game is mostly written in c++. It seems that the .net/c# parts are mostly used for community created additions (scripts, custom in-game menus, etc).

41Sqn_Banks
09-20-2011, 06:51 PM
Well the core.dll contains unmanaged code ...

fearlessfrog
09-20-2011, 08:30 PM
Thanks Gents - yep, with a quick 'reflector' on corelib it does seem like the majority of the rendering is a NativeCPPClass.

Was just poking around :)