fearlessfrog
09-20-2011, 04:52 PM
A .NET question:
The libraries such as gamePlay, gameWorld are obviously .NET managed code, but I was wondering if (other than say the Steam touchpoints) the sim is to be considered written in .NET 4?
Are there any key unmanaged code parts to this sim?
The libraries such as gamePlay, gameWorld are obviously .NET managed code, but I was wondering if (other than say the Steam touchpoints) the sim is to be considered written in .NET 4?
Are there any key unmanaged code parts to this sim?