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#11
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Actually, we have no idea how effective the "anti-cheat" stuff is, because no one has been banned yet.
Hopefully, it's extremely effective... time will tell. The wiki says that this: http://upload.wikimedia.org/wikipedi...9a/Mathack.jpg hack is not detectable by it, which makes me wonder about the effectiveness. |
#12
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#13
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i dont know how it is at the moment, but one time i was cheating in counterstrike 1.6 a few years ago... then i stopped cheating and about one month later i got banned. had to get a new account, but anyway, i had 2 months to cheat... VAC is not fast... its slow
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#14
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I se nothing unusual with how that 109 was flying. Looks normal to me....LOL!
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#15
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As much as I want cheaters to be banned, how will modifications be handled for this game? I'm an offline user, so will the game be similar to the current Il-2, or will a modding effort be more coordinated by the developers with tools released...?
Already people have been able to play with the sound-files, which to me isn't a bad thing, but I don't know what the developers will do in order to coordinate these endeavours. |
#16
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Another question, surely someone banned for cheating wont be prevented from playing single-player, or mp through a 3rd party browser/LAN?
It would be wrong to prevent them using the game they paid for, even if they did cheat online. It would be going too far. |
#17
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#18
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There really needs to be some kind of system to warn the user if he is attempting to join a server with a disallowed mod. Banning genuine cheaters is a good thing, but an absolute requirement is that nobody is banned for wrong reasons. Also it should be up to the server admins what mods they allow or dont. How stupid would it be to get steam banned from using some sound mod or something that the server admin has said to be ok to use?
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#19
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Imho I think the RoF approach is quite a good one. You have to start the game with mods on or off. And this goes for server settings.
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#20
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Looks like the old days when we were on the ZONE...
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