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Old 09-30-2012, 06:07 PM
Bearcat Bearcat is offline
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I thought that the ace AI would be more realistic if a slight delay was introduced between the time you moved your controls and the AI reacted to it. Not much but enough to make it seem like they had to look at what you are doing and move their own controls during a fight.
AI react on your plane attitude not on your control inputs.
That is good to know ...

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Lastly I notice that the Ace AI should be a lot more effective than they are but for some reason when they are on the tail of an opponent or target they take extra time to do some redundant and useless barrel rolls etc.. This may help them foil certain tailgunners, but when they are on the tail of an enemy fighter aircraft all it does is wastes their energy and a lot of opportunities to make shots.
That's not intended behavior, we will fix it when we find exact cause for this.
That is good to know as well and hopefully will probably address the issues I raised with the friendly AI

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When fighting the Ace AI in the original IL2 a combination of their behavior and the vastly different flight/weapon models compared to IL246 makes it as interesting a challenge as ever. I would definitely say that IL246 is far better than the original IL2, but that there may be a few things worth looking at in the original IL2 AI etc. that might offer a useful perspective.
I don't know about that .. I think the 1946 AI is much better overall than the original IL2 AI.. in every way..

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Just like a chess master playing a computer, it would be intriguing to see if within the limits of the IL2 flight models and hard settings, how tough the AI could be made.
It took purpose built monster machine to beat human champion in chess. Chess is great game but you always have same position at the start. Same number and type of pieces. Movement is limited on 8x8 board. Compare that with Il2, 300+ planes, combinations of types, numbers and positions are infinite. And you want AI to make decisions in a fraction of a second. This is hard task for AI.
I think the enemy AI is pretty nice.. especially since 4.10 .. it is the behavior of the friendly AI that gets me.. Heck if my AI wingman acted like the wing men of the bandit I am chasing I would be happier.. and maybe I am wrong but it seems to me that they do not both act the same. Even when I tell them what to do more often than I'd like there will be 3 or four friendlies flying around me while I have 3-5 bandits taking turns ripping me a new one at the same time..

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Originally Posted by RegRag1977 View Post
As you said it seems that AI has trouble seeing player's dot after a 5km distance, AI ace often seeming to see player at the very last moment which makes it lose a great part of its maneuvrablity advantage (vs Luftwaffe types, for instance). I think this is why AI doesn't follow the climb...just a theory though...
That is correct.
Another good to know..

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Another thing, when head on La7 rarely fires at player, and when does very often misses, while player wont miss and will score (fatal wing or engine) hits: to me AI ace aiming should be far more accurate especially head on.
What to do now, some says AI shoots too good and some says it is too bad? No way to please everybody.
I dunno about that one either.. I don't do too many headons with ace AI .. I usually loose no matter what they are flying.


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Originally Posted by Luno13 View Post
The AI in a historical combat flight sim should represent the skill level of a human who has limited experience, training, and has emotions such as fear.

Humans online have way more experience in gunnery and maneuvering than any of the top WWII aces and and make maneuvers without feeling strain on their bodies, or with fears of death.
I'm afraid that we must make compromise here and make AI bit better than historical. IMO using Rookies and Average AI for the most part and some Veterans and Aces in historical missions provides good approximation of WWII skill level.
I agree 100%. This is exactly my take and what I do when I made missions ..

Last edited by Bearcat; 09-30-2012 at 06:10 PM.
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