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#201
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Famous example: HSU Georgiy Golubev story -Pokryshkin's wingman- reported in Dmitry Loza's "Attack of the Airacobras" (p. 162 to 165). He managed to stay in his burning aircraft controlling the rudder with only one foot, because the fire started to burn his other one. Despite blinding smoke in the cockpit that caused irritation of his eyes he flew his aircraft until he was sure he was behind friendly lines, then only bailed out. Last edited by RegRag1977; 09-28-2012 at 08:30 PM. Reason: poor english |
#202
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#203
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Anyway, I just posted this in order to give an example. That said, in general, of course, i'm sure a pilot would bail out immediately, and it should be like that in game. |
#204
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Offline DFs:
The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this. Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!. Besides that I'm sure the FMs have been badly fudged.. I mean really bad. The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ?? Plenty work to be done here.. don't be biased - just do it as it is/should be ?
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#205
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Find my missions and much more at Mission4Today.com |
#206
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#207
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Do a quick mission..
Crimea map, dora-9 vs spitIXs, aces + 4 each.. record and watch the tracks... People complained about the AI before TD.. see it now ![]() I'm not sure whether HSFX6 has anything to do with it... but the AI behaved the same before the mod Another point .. ![]() Not sure whether it's a visual artifact or an upgrade that was mentioned in earlier versions The AI control surface positions, Rudder and elevator, are in extreme positions... complete stall should occur. Are we still looking at certain ..AI invincibility which cannot be ironed out in the game engine. ?? No it's not a conspiracy, but a note for the developers. I've been at the game just as long, if not years longer than yourself.. and know the nuances of the versions. ![]()
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![]() Last edited by K_Freddie; 09-29-2012 at 10:35 PM. |
#208
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![]() Not only that.. with all the control surface agitation the AI still maintains a superior speed advantage. I've practised my skills with the ace AI for years, but have never seen anything like this... it's like chalk and cheese. As I said .. a BIG AI fudge has occurred. One doesn't mind the ability to 'lead shoot', but the ability to place the a/c in any 3D position without 'costs'... is a bit much. This in not coming from a noob.. it's coming from a 4000hr plus on FW190s sim person. ![]()
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#209
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#210
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That would be my only gripe about the AI, make them adhere to the same AI as the player.
Other than that its much much better than before.
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