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  #201  
Old 09-28-2012, 06:51 PM
RegRag1977 RegRag1977 is offline
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Default when bailing out behind enemy lines means death

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Originally Posted by Bearcat View Post
Exactly .. Maybe in a bomber.. but not fighters.. I have never read an account of a pilot sticking around ina fighter that was on fire.. unless he was wounded and couldn't bail . but then he shouldnh't be able to fight very well either ..




Not in a fighter...

Yes they did though few of them survived to tell: sometimes they prefered to stay in a burning/hard smoking aircraft rather than to bail out above enemy controlled areas. Especially on eastern front (for obvious reasons), they would try to join friendly territory at all costs.

Famous example: HSU Georgiy Golubev story -Pokryshkin's wingman- reported in Dmitry Loza's "Attack of the Airacobras" (p. 162 to 165). He managed to stay in his burning aircraft controlling the rudder with only one foot, because the fire started to burn his other one. Despite blinding smoke in the cockpit that caused irritation of his eyes he flew his aircraft until he was sure he was behind friendly lines, then only bailed out.

Last edited by RegRag1977; 09-28-2012 at 08:30 PM. Reason: poor english
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  #202  
Old 09-28-2012, 09:47 PM
Bearcat Bearcat is offline
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Originally Posted by RegRag1977 View Post
Yes they did though few of them survived to tell: sometimes they prefered to stay in a burning/hard smoking aircraft rather than to bail out above enemy controlled areas. Especially on eastern front (for obvious reasons), they would try to join friendly territory at all costs.

Famous example: HSU Georgiy Golubev story -Pokryshkin's wingman- reported in Dmitry Loza's "Attack of the Airacobras" (p. 162 to 165). He managed to stay in his burning aircraft controlling the rudder with only one foot, because the fire started to burn his other one. Despite blinding smoke in the cockpit that caused irritation of his eyes he flew his aircraft until he was sure he was behind friendly lines, then only bailed out.
Yes but what he didn't do was go on the attack.. either of the guy who shot him or some other guy.. he tried to leave the theater as quickly as possible ......
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  #203  
Old 09-29-2012, 01:16 AM
RegRag1977 RegRag1977 is offline
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Default Right

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Originally Posted by Bearcat View Post
Yes but what he didn't do was go on the attack.. either of the guy who shot him or some other guy.. he tried to leave the theater as quickly as possible ......
True he did not go on the attack in this particular example, though he had to dodge two attacks by a 109 pilot before leaving the theater IIRC.

Anyway, I just posted this in order to give an example. That said, in general, of course, i'm sure a pilot would bail out immediately, and it should be like that in game.
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  #204  
Old 09-29-2012, 07:51 PM
K_Freddie K_Freddie is offline
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Offline DFs:

The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this.

Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!.

Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??

Plenty work to be done here.. don't be biased - just do it as it is/should be ?
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  #205  
Old 09-29-2012, 08:16 PM
IceFire IceFire is offline
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Quote:
Originally Posted by K_Freddie View Post
Offline DFs:

The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this.

Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!.

Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??

Plenty work to be done here.. don't be biased - just do it as it is/should be ?
Doing AI work is tricky... that said the AI does not see through their cowling anymore. They used to but not anymore. Now they make a guess as to where you are and estimate for blind shooting just as a human would do. I think they still have to cheat a bit with regards to some levels of awareness and target acquisition. It's difficult because you can make the ultimate game AI but only be able to run a few of them at a time due to the CPU cycles required or you can find a balance point with some fidelity issues and be able to run the dozens of AI that are required to make this look good.
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  #206  
Old 09-29-2012, 08:20 PM
Luno13 Luno13 is offline
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Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??
Sounds like placebo effect. I haven't had random blackouts, and it's possible to blackout in turns, although I avoid it.

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Plenty work to be done here.. don't be biased - just do it as it is/should be ?
Ah, another conspiracy-theory.
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  #207  
Old 09-29-2012, 10:19 PM
K_Freddie K_Freddie is offline
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Do a quick mission..
Crimea map, dora-9 vs spitIXs, aces + 4 each.. record and watch the tracks...

People complained about the AI before TD.. see it now

I'm not sure whether HSFX6 has anything to do with it... but the AI behaved the same before the mod

Another point ..
Not sure whether it's a visual artifact or an upgrade that was mentioned in earlier versions
The AI control surface positions, Rudder and elevator, are in extreme positions... complete stall should occur.
Are we still looking at certain ..AI invincibility which cannot be ironed out in the game engine. ??

No it's not a conspiracy, but a note for the developers.
I've been at the game just as long, if not years longer than yourself.. and know the nuances of the versions.
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Last edited by K_Freddie; 09-29-2012 at 10:35 PM.
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  #208  
Old 09-29-2012, 10:49 PM
K_Freddie K_Freddie is offline
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Originally Posted by IceFire View Post
I think they still have to cheat a bit with regards to some levels of awareness and target acquisition.
It seems so as every time they know exactly where to 'blind' shoot with a combination of all control surfaces, nearly a 100% of the time, which is an impossibility for any human, hence AI

Not only that.. with all the control surface agitation the AI still maintains a superior speed advantage.

I've practised my skills with the ace AI for years, but have never seen anything like this... it's like chalk and cheese. As I said .. a BIG AI fudge has occurred.

One doesn't mind the ability to 'lead shoot', but the ability to place the a/c in any 3D position without 'costs'... is a bit much. This in not coming from a noob.. it's coming from a 4000hr plus on FW190s sim person.

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  #209  
Old 09-30-2012, 01:35 AM
Luno13 Luno13 is offline
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I'm not sure whether HSFX6 has anything to do with it... but the AI behaved the same before the mod
If you're running a mod, it's not DT's problem. Simple as that.

Quote:
I've been at the game just as long, if not years longer than yourself.. and know the nuances of the versions.
It doesn't matter how long you've been here (and I have to wonder how you can claim that you've been here longer when you don't know anything about me). You won't know any of the 'nuances' until you've programmed it yourself.

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People complained about the AI before TD.. see it now
You really think their AI is worse? And I'm supposed to believe that you know the 'nuances'? Psh.
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  #210  
Old 09-30-2012, 04:09 AM
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CWMV CWMV is offline
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That would be my only gripe about the AI, make them adhere to the same AI as the player.
Other than that its much much better than before.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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