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#1
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I have a proposal for TD with regard to the AI.
Why don't you guys ask everyone whose had medium to extensive experience in any particular a/c to write a report(or multiple reports) on their tactics used in certain scenarios, online or offline. Filter the basic/important aspects and incorporate these ideas into the AI programming. Whaddya say.. hey!! ![]() Edt: Taking this further.. how about seperate aircraft enthusiasts working on their fav aircraft - Pits, FMs, DMs... etc - team work type thingy. From there it goes for production testing, then final acceptance into the game.. I'm sure there are a gazillion people ready for many teams of production - TD will be the umbrella controlling body ?? ![]() Edt2: I actually like this idea.. it has BIG ideas and results.. imagine a 'world perfect flight sim'.. freak me out somewhat!!
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![]() Last edited by K_Freddie; 10-04-2012 at 10:34 PM. |
#2
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"Quote:
I also felt that the weight limit for AI aces seemed to be 50%, under this why no maneuverability gains? Where you heard this, I don't think there is anything like it in code." Do you mean there is no difference in AI ace agility whatever fuel load you select for AI? It could be nice to see AI ace start spiraling when it sees player still closing (or firing) after the zoom climb, that instead of being easily shot down while hanging on its prop. |
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