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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-17-2011, 09:51 AM
winny winny is offline
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Join Date: Sep 2009
Location: Manchester UK
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Quote:
Originally Posted by SYN_Bliss View Post
Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.

So you can't ask for someone to implement something in game that is ALREADY THERE. Good god.
How many times have I said that the bullet goes straight? Quite a few!

Forget about what the bullet is doing in 3D, its irrelevant, it's the path across the screen that matters.

I'm not takling about the cause, I'm talking about the effect.

It's not already there. The ones in game dont curve, it's a secondary effect created by the rendered streaks, in effect, tracer off the tracer.

Why are you shouting at me ?

I assure you I'm not stupid.

You've gone from telling me that what I said does not happen, to now say it's already in the game.. Despite the fact that according to you it doesn't happen.

Last edited by winny; 07-17-2011 at 10:07 AM.
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