Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 07-14-2011, 07:41 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by machoo View Post
I don't care what experts say. The tracers should have a squiggle like on Tv. Why? Because you are pressing a button that vibrates the crap out of your body , the aircraft is vibrating , the perspex would be vibrating.

It just makes sense.
Except that it doesnt happen that way, eyes are not cameras they have better anti shake sofware
Reply With Quote
  #2  
Old 07-14-2011, 07:45 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

For the poll, as long as there is no official version its a strict no go for me.
No inofficial mods on my rig!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 07-14-2011, 07:49 AM
Purg Purg is offline
Approved Member
 
Join Date: Oct 2010
Posts: 19
Default

I do love how the experts opinion (those who have seen tracers in combat) are disregarded for the internet experts opinion who's combat experience is fighting with their mother because their toasted cheese is burnt on one side.
Reply With Quote
  #4  
Old 07-14-2011, 05:29 PM
Bryan21cag Bryan21cag is offline
Approved Member
 
Join Date: Mar 2010
Posts: 183
Default

Quote:
Originally Posted by Purg View Post
I do love how the experts opinion (those who have seen tracers in combat) are disregarded for the internet experts opinion who's combat experience is fighting with their mother because their toasted cheese is burnt on one side.
its the other way around as well sir I have seen plenty of different tracers from plenty of different types of ammo up close and personal but it does not stop me from getting blasted for thinking they look too fat and too long.

I'm not one of the gun camera/movie style folks but I do think they need to be refined. The new mod that just came out is a step in the rite direction but still needs tweaking.
Reply With Quote
  #5  
Old 07-14-2011, 10:18 PM
Timberwolf Timberwolf is offline
Approved Member
 
Join Date: Nov 2010
Location: Toronto /GTA
Posts: 106
Default

Quote:
Originally Posted by Purg View Post
I do love how the experts opinion (those who have seen tracers in combat) are disregarded for the internet experts opinion who's combat experience is fighting with their mother because their toasted cheese is burnt on one side.
So if i'm both do i still get a say?

Gunfire of ww2 had mostly lined shots However the smoke behind the tracer shot was in a spiral The detail of this must be hard to do and time consuming for 1 little detail when so much more could be done Advance gunfire grafixs should be on the back burner untill sound, bugs and other things are fixed
Reply With Quote
  #6  
Old 07-15-2011, 12:05 AM
PLebre PLebre is offline
Approved Member
 
Join Date: Mar 2011
Posts: 42
Default

Hi,

I think the current 3D representation of the tracers is not one of the best, it looks like fluorescent lamps, it must be more like a glowing point leaving a TRACE because of the speed of motion (motion blur).

A shaking effect will be more than well come in my opinion, it will help the immersion, I belive that those planes did shake a lot on certain condition like firing heavy guns and starting engines.
Something like head shaking effect seeing on Sim Racing games.

A good mod it's always welcome, and you are free to use it or not.

Regards

P.S. I am off to check Arma2 tracers.

Edited: Ups, just notice, the planes do shake when firing and when engine run bad. It was a long time I didn't fire my CofD.
Anyway it could be a more foreshadowed effect, helped with some sounds.

Last edited by PLebre; 07-15-2011 at 12:58 AM.
Reply With Quote
  #7  
Old 07-15-2011, 03:13 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by PLebre View Post
Hi,


A shaking effect will be more than well come in my opinion, it will help the immersion, I belive that those planes did shake a lot on certain condition like firing heavy guns and starting engines.
Something like head shaking effect seeing on Sim Racing games.

A good mod it's always welcome, and you are free to use it or not.

Regards

P.S. I am off to check Arma2 tracers.

Edited: Ups, just notice, the planes do shake when firing and when engine run bad. It was a long time I didn't fire my CofD.
Anyway it could be a more foreshadowed effect, helped with some sounds.


Real life rounds fly (shoot) straight though, they don't wobble about... its the camera doing the recording which is shaking (more like vibrating).
The kind of thing you're talking about would be like driving over deep corrugations on a dirt road
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #8  
Old 07-15-2011, 01:01 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

With regards to the 'shaking' effect. I discovered a simple little experiment that might help explain what people are talking about with regard to the human eye 'smoothing' it out.

If you're in a car, look at the car in front of you. Is it bouncing around? Certainly the car you're in is vibrating and shifting with road condition, etc. Maybe the car in front is going over bumps and such, but it's not 'shakey' in how it appears to you.

Now look at the car behind you in the rear view mirror. Notice anything different? The car viewed through the mirror, no matter how hard you try to focus or whatever will look more 'shakey', like it's vibrating. Both the car in front and the car behind are being subjected to the identical conditions of the road, so why do they appear different? I believe this is because the view that you're getting of that car is 'fixed' (the mirror) instead of the view of the car ahead of you (your eyes) as mentioned by a few people about guncameras being fixed positions. Someone said in this thread that the human eye has great anti-shake software. It's quite true.

I'm not entirely sure, but I think this is similar to the effect produced by filming the bullets rather than viewing them live.

This is a very easy experiment. I encourage everyone to try it if you are in any way invested in this argument. It's interesting to think about anyway.

Last edited by bw_wolverine; 07-15-2011 at 01:04 PM.
Reply With Quote
  #9  
Old 07-15-2011, 12:30 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Timberwolf View Post
So if i'm both do i still get a say?

Gunfire of ww2 had mostly lined shots However the smoke behind the tracer shot was in a spiral The detail of this must be hard to do and time consuming for 1 little detail when so much more could be done Advance gunfire grafixs should be on the back burner untill sound, bugs and other things are fixed
Well that would make sense, I dont know the exact chemicles they used in the bullet (some variant or replacement of gunpower? It certainly would be more "smokey" then modern amunition) but when the bullet leaves the barrel it is of course rotating very fast from the rifling which would create a smoke whirl/spiral (the bullet would be trailing smoke and the particles/air would be disturbed by the bullets rotation causing it to form a spiral). Is that correct?

.303 definitly had rifling in them, .50cals too but no idea about the 20mm cannon as the term "cannon" implies to me that it was not rifled (but I truly dont know in this case).

-Also if you go look at ww2 guncam videos of enemy AA firing at the plane while its coming in for a run, at a distance you will notice the tracers are just very slow moving dots, but as the plane got closer those fireflies get very fast and very dangerous!
Reply With Quote
  #10  
Old 07-15-2011, 05:21 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by Heliocon View Post
Well that would make sense, I dont know the exact chemicles they used in the bullet (some variant or replacement of gunpower? It certainly would be more "smokey" then modern amunition) but when the bullet leaves the barrel it is of course rotating very fast from the rifling which would create a smoke whirl/spiral (the bullet would be trailing smoke and the particles/air would be disturbed by the bullets rotation causing it to form a spiral). Is that correct?

.303 definitly had rifling in them, .50cals too but no idea about the 20mm cannon as the term "cannon" implies to me that it was not rifled (but I truly dont know in this case).

-Also if you go look at ww2 guncam videos of enemy AA firing at the plane while its coming in for a run, at a distance you will notice the tracers are just very slow moving dots, but as the plane got closer those fireflies get very fast and very dangerous!
The spiral somke trails come off of the ammo because that's how they were designed. As you said, all modern bullets spin due to rifling.

The british .303 'smoke' tracer/incendiary had a small hole in the side of the round (not the back) the smoke comes out of this weep hole and creates large (relativley) spirals. It had no visible light. I don't know if German smoke tracer was the same.

The only other comment on tracer (I've done it to death over on SimHQ) is that they should be relative to the viewer not the object being viewed.

In Game they behave like little comets with a physical tail, when in fact they are little dots that leave a trail inside your eye. This means that they do not always appear parallel to the line of flight and are always relative to the movement of the viewer. The light trails in CoD are always parallel to the line of flight.

The other issues are frame rate side effects.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.