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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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#1
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#2
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For the poll, as long as there is no official version its a strict no go for me.
No inofficial mods on my rig!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#3
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I do love how the experts opinion (those who have seen tracers in combat) are disregarded for the internet experts opinion who's combat experience is fighting with their mother because their toasted cheese is burnt on one side.
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#4
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![]() ![]() I'm not one of the gun camera/movie style folks but I do think they need to be refined. The new mod that just came out is a step in the rite direction but still needs tweaking. |
#5
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Gunfire of ww2 had mostly lined shots However the smoke behind the tracer shot was in a spiral The detail of this must be hard to do and time consuming for 1 little detail when so much more could be done Advance gunfire grafixs should be on the back burner untill sound, bugs and other things are fixed |
#6
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Hi,
I think the current 3D representation of the tracers is not one of the best, it looks like fluorescent lamps, it must be more like a glowing point leaving a TRACE ![]() A shaking effect will be more than well come in my opinion, it will help the immersion, I belive that those planes did shake a lot on certain condition like firing heavy guns and starting engines. Something like head shaking effect seeing on Sim Racing games. A good mod it's always welcome, and you are free to use it or not. Regards P.S. I am off to check Arma2 tracers. Edited: Ups, just notice, the planes do shake when firing and when engine run bad. It was a long time I didn't fire my CofD. Anyway it could be a more foreshadowed effect, helped with some sounds. Last edited by PLebre; 07-15-2011 at 12:58 AM. |
#7
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Real life rounds fly (shoot) straight though, they don't wobble about... its the camera doing the recording which is shaking (more like vibrating). The kind of thing you're talking about would be like driving over deep corrugations on a dirt road
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#8
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With regards to the 'shaking' effect. I discovered a simple little experiment that might help explain what people are talking about with regard to the human eye 'smoothing' it out.
If you're in a car, look at the car in front of you. Is it bouncing around? Certainly the car you're in is vibrating and shifting with road condition, etc. Maybe the car in front is going over bumps and such, but it's not 'shakey' in how it appears to you. Now look at the car behind you in the rear view mirror. Notice anything different? The car viewed through the mirror, no matter how hard you try to focus or whatever will look more 'shakey', like it's vibrating. Both the car in front and the car behind are being subjected to the identical conditions of the road, so why do they appear different? I believe this is because the view that you're getting of that car is 'fixed' (the mirror) instead of the view of the car ahead of you (your eyes) as mentioned by a few people about guncameras being fixed positions. Someone said in this thread that the human eye has great anti-shake software. It's quite true. I'm not entirely sure, but I think this is similar to the effect produced by filming the bullets rather than viewing them live. This is a very easy experiment. I encourage everyone to try it if you are in any way invested in this argument. It's interesting to think about anyway. Last edited by bw_wolverine; 07-15-2011 at 01:04 PM. |
#9
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.303 definitly had rifling in them, .50cals too but no idea about the 20mm cannon as the term "cannon" implies to me that it was not rifled (but I truly dont know in this case). -Also if you go look at ww2 guncam videos of enemy AA firing at the plane while its coming in for a run, at a distance you will notice the tracers are just very slow moving dots, but as the plane got closer those fireflies get very fast and very dangerous! |
#10
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The british .303 'smoke' tracer/incendiary had a small hole in the side of the round (not the back) the smoke comes out of this weep hole and creates large (relativley) spirals. It had no visible light. I don't know if German smoke tracer was the same. The only other comment on tracer (I've done it to death over on SimHQ) is that they should be relative to the viewer not the object being viewed. In Game they behave like little comets with a physical tail, when in fact they are little dots that leave a trail inside your eye. This means that they do not always appear parallel to the line of flight and are always relative to the movement of the viewer. The light trails in CoD are always parallel to the line of flight. The other issues are frame rate side effects. |
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