If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
Quote:
Originally Posted by Ataros
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.
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Otherwise you can spawn an aircraft which is needed the same way as you do at Repka #1 server. There is no need to click small icons, just select side, click an airfield and create an aircraft for you. (Set spawnplaces in FMB first of cause.)
Type and number of available aircraft can be limited with a script like it is done in this mission
http://forum.1cpublishing.eu/showthread.php?t=23579
The only issue ATM is an absence of briefing page online.
If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.)
Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions.
On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start.
With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things.