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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-24-2011, 09:22 AM
335th_GRAthos 335th_GRAthos is offline
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Hallo gentlemen,

I am sorry, I am new to this and I would like to understand what exactly he problem of the COOPs is?


In the IL2FB we had to play COOP because the dogfight missions could not have moving objects. And I remember what kind of PITA it was having to wait for the mission to fill in with players before the start (because afterwards you could not join in).

In CoD both problems are solved in dogfight mode, that is great!
So what is that the COOP has to offer that I am missing?


~S~
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Old 06-24-2011, 03:28 PM
Warhound Warhound is offline
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I think they mainly want everyone to be forced to one side and fly together as a team.
Afaik this is possible? Just need a missionwriter to script it so only the red/blue side is playable and have multiple missions and targets worked into it with AI on the opposing side.
Would basically be a whole campaign/series of coops rolled into a single map, so you can play hours and hours without constantly restarting and loading a new scenario.

Last edited by Warhound; 06-24-2011 at 03:34 PM.
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  #3  
Old 06-25-2011, 05:03 PM
JG53Harti JG53Harti is offline
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because its not the Coop we know from IL2 and we need in CloD too
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  #4  
Old 06-25-2011, 07:18 PM
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JG52Uther JG52Uther is offline
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Originally Posted by JG53Harti View Post
because its not the Coop we know from IL2 and we need in CloD too
Exactly.Why develop something that worked perfectly for many years and then throw it in the bin and start again...
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Old 06-25-2011, 08:29 PM
Blackdog_kt Blackdog_kt is offline
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I thin it's mainly about getting used to the new FMB.

I actually prefer the current system because it combines the best part of coop and DF modes into one package and still, if we want to fly IL2-style we can simply not use the extra features and it will still be like running DF/coop in IL2.

I mean, the only real difference between Coop and DF was that Coop had moving AI units, a predefined flight plan and no respawn. It's not like they are completely different to the point of incompatibility.
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Old 06-25-2011, 11:38 AM
arthursmedley arthursmedley is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Hallo gentlemen,

I am sorry, I am new to this and I would like to understand what exactly he problem of the COOPs is?


In the IL2FB we had to play COOP because the dogfight missions could not have moving objects. And I remember what kind of PITA it was having to wait for the mission to fill in with players before the start (because afterwards you could not join in).

In CoD both problems are solved in dogfight mode, that is great!
So what is that the COOP has to offer that I am missing?


~S~
Grathos, does your squad not organise it's own coops with a mate hosting and everyone on teamspeak? Dogfight maps are o.k. but it's essentially a lone-wolf type of play.
I think CoD's full potential will really start to come alive when they sort Coop mode out.
In the QMB for single player there is the "Aerial battle Dover" scenerio. My squad has around thirty active members. Imagine the Dover scenerio with fifteen guys attacking in Spits and fifteen guys defending bombers in '109's, all co-ordinated on teamspeak. When they get it sorted it'll be fantastic!
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Old 06-25-2011, 02:35 PM
Ataros Ataros is offline
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There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
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Old 06-25-2011, 03:38 PM
arthursmedley arthursmedley is offline
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Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
Thanks Athos, interesting post. Been thinking in IL2 terms so long none of that occurred to me, Doh! Perhaps that Dover scenerio can be played with in FMB. Really looking forward to some big coop type action with the guys in CoD.
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  #9  
Old 06-25-2011, 08:51 PM
Tigertooo Tigertooo is offline
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Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks
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  #10  
Old 06-25-2011, 09:23 PM
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JG52Uther JG52Uther is offline
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By 'bots' I think he means AI.
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