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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-04-2011, 03:40 PM
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CaptainDoggles CaptainDoggles is offline
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In summary: Some people want things to be exactly like il2fb was and are threatened by change.
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  #2  
Old 07-04-2011, 05:57 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by CaptainDoggles View Post
In summary: Some people want things to be exactly like il2fb was and are threatened by change.
Quote:
Originally Posted by _1SMV_Arden View Post
My job is c# programmer... my script on il2 COD are ok, but we think it right that I should study the objects created by a guy who even know and understand that the role assigned without a shred of documentation?

Thanks for the link, I'll make good use
perhaps its not fear of change but fear of being blind..

S!
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  #3  
Old 07-06-2011, 07:03 PM
Gerhard Blake Gerhard Blake is offline
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This is really bad news since coop in original IL2 was really my favourite playing style. Flying against some random bots on some fairy-tale land islands just won't cut it. We need ability to create proper coops with briefings and objectives on English Channel map.
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  #4  
Old 07-07-2011, 11:29 AM
Blackdog_kt Blackdog_kt is offline
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For the umpteenth time guys, that ability is already there. The only thing that's missing is the coop label, not the tools to create one.

Way too much panic caused by small changes and lack of having our hand held through it all i think
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Old 07-11-2011, 07:17 AM
Ataros Ataros is offline
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Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9

This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops.

This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer.


upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs.

Last edited by Ataros; 07-11-2011 at 07:44 AM.
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  #6  
Old 07-11-2011, 07:50 AM
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The way this game works in coop ish mode is, instead of selecting a base and spawning, you click on a moving plane and jump into it. It works fine on all the online small gay maps, but when it comes to the BoB map the host can see the moving planes but anybody joining can't see anything to select to spawn into. It's problem with the game/map itself. Thats all that needs fixing. The old style coop mode is just a bonus.

Like all of you have said. Would be nice if the game came with instructions.
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  #7  
Old 07-19-2011, 06:39 AM
Ataros Ataros is offline
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http://forum.1cpublishing.eu/showthr...d=1#post310693
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  #8  
Old 10-26-2011, 12:46 AM
Buster_Dee Buster_Dee is offline
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Quote:
Originally Posted by Ataros View Post
Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9

This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops.

This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer.


upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs.
I'm struggling to get a "Listen" server working. ie, I'm old, my bro is older; we just want to be able to have one of us host and the other join--and be able to thwack AI that can't figure out our lame tactics. We use coward settings and just want to enjoy flight and shoot things as though we are not wearing Coke-bottle glasses. No reflexes = no competition. We'd just like to enjoy this mission.

Problem: only one of us seems to be able to get into an airplane. Can you please point me to some help? I'm not blaming the game; I'm just very confused.

Sorry to take up so much of this thread.
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  #9  
Old 10-26-2011, 08:30 AM
Ataros Ataros is offline
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Yes, you can start it in Lobby. Password protect your server if you do not want others to join.
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