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#11
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Quote:
I also recall that torpedo bombers might attack by sections from different directions, so that the torpedo spreads would overlap. That makes me think that there should be yet more "attack modifier" commands for AI: * Attack on my command - AI only attacks when player does, or when player presses the appropriate key to launch a particular type of weapon). * Attack at X distance (in meters) - AI only attacks when it gets within X meters of target. * Begin attack from Y height (in meters) above/below target - AI only begins its attack when it gets to at least Y meters above/below the target. Setting the height to 0 means that the plane makes level attacks against aerial or elevated targets, or makes near ground level attacks vs. ground targets. * Assume Station at Z o'clock relative to target - AI moves to assume position at Z bearing relative to the target. |
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