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Old 06-13-2016, 04:41 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
Good description of tactics.

One possible change to ship movement, which would them maneuver realistically, would be to make ships zig-zag (or, more accurately, S-turn) on a regular basis.

This could either be achieved by changing the default pattern for ship movement, or by allowing mission builders to specify a zig-zag movement pattern along the ship's course in the FMB.

This option could be used for other vehicles as well, so make them deviate from their overall path in a predictable manner. For example, trucks could swerve, and aircraft could "corkscrew".
Zig Zags were for anti torpedo tactics, anti dive bombers tactics, they turn hard all the time. You could see a confusion of circles while trying to evade bombs on a fleet under dive bomber attacks.

I prefer to be made not for mission builders, but as an automatic behaviour while under air attack.

Still, it is quite complex because it is very difficult to avoid bombing and that ships don't collide with themselves. Also some realistic movements must be added to ships. Nowadays, they just move as told, and as close as the mission builder asks.
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