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Old 02-18-2012, 06:42 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default Oops!

I mistakenly put this in the General Debugging thread. Sorry!

"I've been very well impressed by the improvements in v4.11, and have been enjoying the results of TD hard work. The changes in AI behavior in particular are a real gem. However, after many hours or flying in the sim since the new patch I've come to accept that there is one aspect of AI behavior that seems to have taken a major step backwards; their formation flying.

First, pre 4.11, when flying bombers or ground attack aircraft, with a little bit of practice a human player could maintain a good position within the formation, no matter what he may be flying and where in the formation he was flying, because the AI itself did a good job keeping formation. There was only a little bit of wobble, and the consistency of holding attitude and altitude of the formation was pretty much solid.

Now in 4.11, the AI is all over the place. Formations constantly rise and fall by many tens of meters, like roller coaster rides, all the way to and from the target area. Individual aircraft within the formation constantly make drastic changes in acceleration and deceleration. The lead aircraft will turn over on his back every two minutes or so, again all the way to and from the target area, resulting in even more of the formation's rising and falling.

I understand the point of making the AI turn over like that, but it occurs far too frequently. It looks and feels cheap. Pilots in the real war may have done it, but maybe only a few times while strategically maneuvering for position during an actual combat situation, and perhaps only rarely - if ever - while transiting in formation - especially if it were a formation of bombers or ground attack aircraft.

TD, believe it or not, there are many of us who enjoyed formation flying. There is a sense of progression when you start a campaign as the junior pilot, and move your way up the ranks (and formation) as you complete missions and gain experience, eventually leading a wing, and the squadron itself. However, with the way the AI flies formations now, it is virtually impossible for the player to do that anymore as it has become prohibitively difficult keeping up with the AI as it performs all it's gyrations.

Like many, I've been a huge fan of your work and since TD's involvement have witnessed each successive version of IL-2 go from strength to strength. Unfortunately, this AI formation issue, IMO, is a blot on the copybook. I ernestly hope that others agree with me on this and that this issue gets resolved.

Thanks!"
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