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Old 10-24-2012, 04:16 PM
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robday robday is offline
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Quote:
Originally Posted by UWBurn View Post
For the next patch would be nice to see some improvement in the AI behavior related to escorts and multi-flight formations. Currently, when you place a bomber flight, and an0ther bomber flight is placed to form up on the first one (assigning the lead flight as a target on the various waypoints) everything is fine. If a fighter flight is to form up on a bomber flight they start a sweep escort over them, this might be ok, but not always convenient (i.e. long escorts over large bomber formations didn't sweeped, often just flew beside). The same applies to fighter tasked to form up on another fighter flight: the start to sweep over the leading flight. To avoid this one have to manually place the waypoints, accuratley timing them so that the various flights loosely fly togheter.
Having a more advanced waypoint option (something like the patrol and take off ones added in 4.11), allowing to specify how to form up on the targeted flight would be really welcome for me, allowing to build more complex large formations without spending A LOT of time testing he missions to ensure the AI fly together and don't collide each other.
Recently I have been playing a campaign (offline) in the Bf110 G2 over the Kuban map and have found that the aircraft exhibit different behaiviours dependant on loadout. Flying as second man in the second element of the formation, if the loadout is the Bk3.7 gunpod and the mission task is ground attack, the second element will take up the "escort pattern" over the first flight. When enemy fighters are encountered the whole formation go haring after the fighters (despite the fact that we are escorted by four Bf109,s). After this engagement the survivors proceed to target but the second element will not attack the target. If we are loaded with bombs the second element flys alongside the first and when encountering fighters simply leaves the 109,s to go after the soviet fighters, whilst proceding to target to make the attack.
Is there some way to ensure that if the mission task is ground attack the members of your group will stick to the mision objective?
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