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-   -   4.11 - AI debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29040)

daidalos.team 01-12-2012 09:26 PM

4.11 - AI debugging
 
@moderator: please make it a sticky

We will continue to develop and release further AI improvements in future patches. Please help us to identify any 4.11 AI related issues and post them here with detailed description, screenshots, videos, etc. Thank you.

Daidalos Team

dl-3b 01-13-2012 10:54 AM

Dear Team,
First, thank you so much for patch 4.11!!
Flew a couple of QMB missions. (Crimea Map)
AI BF109F2: crashes into the mountains (very often)
AI BF109F4: same (often)
AI YAK9D : same (now and then)
AI LA5FN : same (now and then)

Best regards,

EJGr.Ost_Caspar 01-13-2012 10:55 AM

Quote:

Originally Posted by dl-3b (Post 379033)
Dear Team,
First, thank you so much for patch 4.11!!
Flew a couple of QMB missions. (Crimea Map)
AI BF109F2: crashes in the mountains (very often)
AI BF109F4: same (often)
AI YAK9D : same (now and then)
AI LA5FN : same (now and then)

Best regards,

Pls give more specifications and maybe a mission file?

T}{OR 01-13-2012 12:48 PM

This is a question, not a bug (please delete if it shouldn't be posted here):

What is the AI skill level on Dedicated servers? Is this by any chance editable?

Thanks.

JtD 01-13-2012 01:01 PM

Do you mean gunners on human flown planes?

Other planes (purely AI) have the skill level set in the mission.

T}{OR 01-13-2012 01:17 PM

Yes. Human flown planes.

Does each gunner have individual skill or are all gunners the same and what setting is it (average or veteran)?

In case of individual, does it range from novice to ace or also averages on veteran / average skill settings or even all gunners can be ace / novice?

Uzin 01-13-2012 01:44 PM

QMB and AI, former*.trk files
 
Successfully installed 4.11 over vanilla 4.101.
Anyway, a lot of work was done. Thanks to DT.
Tried some QMB and single missions.
Some obsevations:
- former *.trk files not accepted by the new version.
- longer than 10 minutes *.trk files recored differ essentially from that what was observed in the flight.
- CTD at Quick mission without any known reason.
- the possibilities of waypoints - take offs aside (=pair) - do not work in QMB , weird places occupied by AI planes.
Surely these and other bugs will be repaired by DT, I hope.
Ik-3 has roundels on one wing upper surface only, second wing lower surface only. Is it correct ?

Juri_JS 01-13-2012 02:01 PM

I've noticed that an old problem wasn't fixed by the new AI. When doing rocket attacks on ships planes pull up very late and will often hit the ships superstructure. I hope this can be fixed in the future.

JM2 01-13-2012 03:44 PM

1 Attachment(s)
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 379034)
Pls give more specifications and maybe a mission file?

FW190 often crashes into the terrain also. (I have not tested all FW versions)

FMB, Kuban map (near Novorossijsk), airstart at 500m, 1x La5FN/P-47/P-51/spit etc vs 2x various FW190 version

Juri_JS 01-13-2012 05:07 PM

When I tried to create a ship attack mission for the Mosquito XVIII it showed a strange AI behaviour. It looks as if the planes can't find the correct attack approach to the target and they will just circle around it.

I have uploaded a test mission that shows the problem:
http://www.axis-and-allies-paintwork...quito_test.zip

Replace the Mosquito with another large caliber aircraft (B-25 or Hs129) and the planes will do the attack correctly. There are also problems when flying the mission with a rocket equipped Mosquito VI but not when I use Beaufighters with rockets, so I guess there is an AI issue with the ship attack behaviour of all Mosquitos.


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