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#1
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I read in a book from Martin Caidin that it was the last plane in a formation the one to keep an eye on the 6 o'clock section. Of course I have no clue if the AI in the game "talk" to each other, so this is just pure speculation.
Having only the last plane in each flight do the "check manouvers" could solve the issue, while still keeping the new AI "blind spots" active. But then again, I don't know if the code would allow for any of this, just trying to help.
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#2
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I suppose this is not a bug and is probably in the wrong forum but it is "A/I" so here is my post.
Sorry if this has been covered but i have not read all 12 pages... I'm trying to get fighters like F4F-4 and P-400 to strafe ground targets and Japanese landing craft. They will not do it. I've tried everything I can think of. If you add bombs to the Wildcat it will attempt to bomb and the same with P-39D-1 (my substitute for P-400 for ground attacks). Lots of strafing were done with these on Guadalcanal and I'm just trying to make a good re-enactment of it but it's just not working. Any suggestions or maybe a fix in the future? |
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#3
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Quote:
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#4
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Quote:
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#5
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Hi,
I do not know whether someone has this already observed, but the F4U1A AI behaves during a bombing run from a certain height very strange! At a height above 1250m, the F4U1A extend his undercarriage and goes into a dive! The bombs will triggered and the undercarriage again retracted! Saw it in 4.11m plus hotfix patch during a DCG mission and a test mission in FMB! Payload F4U1A: 2x500 picture: EDIT Hope it helps! Last edited by Lonestar; 02-29-2012 at 11:48 PM. |
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#6
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Lonestar, see 3'40" on:
It's normal behaviour apparently |
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#7
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Oh, interesting!
I've never seen that before, then all back! Many thanks for the vid, jameson! |
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#8
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Hi there,
as some people before mentioned, the "stealing" of kills by friendly ai is a real nuissance esp. for offliners. Otherwise I love the new ai! |
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#9
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I'll take a look at it, can't promise anything for 4.11.1 , if we make changes they will be in 4.12 at earliest.
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#10
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Quote:
I do think fighters need to be fixed for strafing to make it more realistic though. Thanks for the reply! |
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