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#141
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Hi Oleg,
Thank you for the attention and the beautiful updates. My questions: 1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ? 2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ? 3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ? Thank you in advance, Insuber Last edited by Insuber; 11-10-2009 at 03:27 AM. |
#142
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ok... i prefer first the Gladiator, but is okay
![]() I have a question that I don’t know if is already answer. If it was answer already, sorry, ok? Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2. I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly. Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft. somebody please correct me if I am wrong
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#143
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Zakkandrachoff, I don't think that's possible at all, unless you want a Spitfire with fly-by-wire
![]() I also fly Lock On, so I know what are you talking about. Yes, you do have more control. But that's because of the FBW. Of course it's easier to control an Su-27, when compared to an Bf-109G. It was made 40 years after the 109, so basically it has 40 years of technology improvements built in, including computer systems that make the aircraft easier to handle. It's the evolution. About your Gladiator, don't worry. With all these third-party development stuff, I think a Gladiator cockpit will be released within a month after the release ![]() |
#144
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this is a super question/request ![]() ![]() cheers
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#145
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#146
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Hello Oleg...
1). I'm curious if you can tell us more about the new damage model? Along with the (great) new up-dated visuals, I think it will be one of the most important aspects of the new game play. How many different types of ammunition will be modeled in the new game (HE, AP, incendiary?), and will the player have the option of selecting the ammo type? 2). Will their be a (off-line) "player-stats/log" feature so that we can review or "hit statistics"? Thanks for taking the time to read my questions. |
#147
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![]() first: proton45, my jostick is very well config, is the microsoft. (I will change it in 2010) 2° lucas: i dont mean only LOMAC ( flying A-10 or Su-25 don't append that) , because I fly Laggs and is very similar to the Bf 109 problem. And, like you said, the Spitfire is a Dream compared to the 109. Only I hope is Balance a little both. Not so Dream and not so Hell maneuver. I remember the Jane´s Attack Squadron, (old simulator, low compared whit il-2, whit crappy mission builder) that Bf 109G don´t have that problem. and when i put "first the Gladiator", i was saying compared whit the Tiger mod ![]() But good your point, so manny fans will build so many aircraf and mods in some months after the release jaja. SOW BOB 1946 I can only imagine ![]() And I hope too that the AI will be more "noob" and slow movements that is in Il-2 In average skills. the computer kick my ass ![]()
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#148
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With this great ship models, sea with depth, and transparent water, i know that now we'll be able to see submarines that are submerged but close to the surface. My question would be, how will SoW will handle bombs that explode on water. Since in reality a bomb exploding on water close to a submarin could cause some serious damage. But on all the sims we all been flying, all require a direct hit to a submarine, or ship, in order to damage it or sink it.
I would like to know if SoW will be the first aircraft simulator, at least that i know of, that will simulate damage by bombs that hit close to a submarine, but not directly. Thanks, and the models are excellent, like all the models that have been showed to us since SoW was announced. ![]() Last edited by ECV56_Lancelot; 11-10-2009 at 01:45 AM. Reason: Spelling mistakes |
#149
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Zapatista,
Maybe I'm wrong, but Oleg already answered you in the 23-10 thread: http://forum.1cpublishing.eu/showthr...tor#post114821 Quote:
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#150
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![]() ![]() already whit High brightness glass and metal, still very camufled, nice
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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