![]() |
#91
|
|||
|
|||
![]() Quote:
In latest update we saw some fantastic sea and ships and this is definitely a plus for a flight sim taking place over the sea. In IL-2 we had the Russian land to flight over, in BoB we'll have the Channel sea to fly over and we all hope it's not going to be some empty blue landscape. So, yes, seagulls, seamen and ships are important for this game coming and thankfully OM & Team understand this and deliver the best as we see in this update ![]() With regards to planeset, there has been a reply in original announcement, but I guess OM will update us when time is suitable (I pretty think that we'll see a bit more than original announcement). |
#92
|
||||
|
||||
![]() Quote:
![]() |
#93
|
|||
|
|||
![]() Quote:
Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan. |
#94
|
|||
|
|||
![]() Quote:
LOL I've peered into this forum every and each day, several times a day, since the latest stream of updates, and used to do it every other day before the Oct 23rd and since I joined this forum YEARS ago ... In fact May 22nd is a date I'm very familiar with ... ![]() Fact is, that I'm pleased that bycicles and hyperdetailed fishing boats made their way into this sim, but still my main focus is flight and warbirds, and I'm eager to see more of those. It looks like this thread lost a little bit interest for planes, in favour of divagations and sometimes eccentrical requests. Do not see my point as a critic, all contributions from veterans and newcomers is more than welcome, of course. Have a nice day, Insuber |
#95
|
|||
|
|||
![]() Quote:
Thanks for the answer Dolphin. It has been so long since the original announcement that I almost forgot the announced planeset; by heart the CR.42 was in, but I'm not sure. I'll ask Oleg next time he will pop in here. It would be funny to discover that seagulls and fishing boats stole programming time to some good solid old plane, wouldn't it be ? ![]() Regards, Insuber |
#96
|
||||
|
||||
![]()
I agree...people are asking for such small details that dont really matter and would take up CPU power...people will complain if we dont see good FPS with lots of planes in the sky.
All i care about is seeing lots of planes, a great FM, a great DM with nice eye candy on the planes and landscape. |
#97
|
|||
|
|||
![]()
We all want that, but, too, it's the little things that make it seem real.
|
#98
|
|||
|
|||
![]()
Don't you guys think that in a sim the level of details of every single object has to correspond to each other?
I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego. Last edited by Foo'bar; 11-08-2009 at 08:14 PM. Reason: thing -> think |
#99
|
|||
|
|||
![]() Quote:
Of course, the sea and ships are not unnecessary. They are actually things much needed in the total experience. Anyway, I think we all agree in same things, but sometimes we misconceive other people's posts. We all want a flight sim (above all), that will exist in a nice environment as Foo'bar is correctly pointing. Last edited by HFC_Dolphin; 11-08-2009 at 05:26 PM. |
#100
|
|||
|
|||
![]()
Oleg has long said that he's building a cinematic combat flight sim engine, hinting strongly that the engine will eventually be capable of expanding into land and sea combat.
Not only will the aircraft be cinematic but everything you see from the cockpit will be cinematic. It may not happen in the initial BOB release, due too time restraints, computer, and code capabilities, BUT I have no doubt Oleg will come close to this vision if inital sales of BOB SOW are good enough to allow the team to continue work on the SOW series. This, along with 3 party enhancements, should give the SOW series a very long life span. |
![]() |
|
|