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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 11-10-2009, 03:20 AM
Insuber Insuber is offline
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Nice one Zack ! Where did you find it?

Ins
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  #152  
Old 11-10-2009, 07:52 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by ECV56_Lancelot View Post
With this great ship models, sea with depth, and transparent water, i know that now we'll be able to see submarines that are submerged but close to the surface. My question would be, how will SoW will handle bombs that explode on water. Since in reality a bomb exploding on water close to a submarin could cause some serious damage. But on all the sims we all been flying, all require a direct hit to a submarine, or ship, in order to damage it or sink it.
I would like to know if SoW will be the first aircraft simulator, at least that i know of, that will simulate damage by bombs that hit close to a submarine, but not directly.

Thanks, and the models are excellent, like all the models that have been showed to us since SoW was announced.
As someone who is a keen advocate of skip bombing in IL2, it would be interesting to see how attacking sub surface targets would work and how it would effect skip bombing.

I assume the same method of setting a time delay on the bomb would be in place. I expect there would have to be some sort of rule (programming code) in place that would look at the angle that the bomb hits the water, the speed that the bombs going, and the height it was released at to see if it skips accross or penetrates the water.

I hope that they still have the skip bombing because I am absoluetly useless at dive bombing
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  #153  
Old 11-10-2009, 08:01 AM
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TheGrunch TheGrunch is offline
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Originally Posted by Skoshi Tiger View Post
I hope that they still have the skip bombing because I am absoluetly useless at dive bombing
I'm pretty sure it's planned to be included if possible. Luthier was looking for information on water ricochets, if you remember.
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  #154  
Old 11-10-2009, 08:33 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Insuber View Post
Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber
1. As AI only. We simply have no time to make all nice to fly planes flyable.
2. I know, but same as 1... No Cant because no time. There is a lot of other plance that were in a small amount present in BoB from any side... but we simply unable to make them all or even part. I think it will be the work of third party and fans of one or another aircraft in future.
3. We have many ideas for the training and did great part of code for this. But to say what there will be finally I can't now. We have in mind the things that never was done in any sim for this purpose. And it isn't like in MS or RoF. We will try to make finally simply by other way, that will be very comfortable for any kind of users. And in the part even for advanced simmers will be interesting. At least I hope to get all these ideas in my mind working in final release. The main part of code for all these features are done, however the relase of all these features may take more time than the initial main code for this. So just becaseu of limits of time I'm afrade to tell the features of training.

I only agree that the training mode is very helpfull for beginners, that never play before any good sims... Arcade games and simulator with the gameplay - its too different things
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  #155  
Old 11-10-2009, 08:43 AM
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TheGrunch TheGrunch is offline
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Oleg, do you plan to animate wing-flex during maneuvering?
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  #156  
Old 11-10-2009, 08:46 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zakkandrachoff View Post
ok... i prefer first the Gladiator, but is okay

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong
In Il-2 I prefer to fly exactly Bf-109 beginning from letter G...
You simply move joystick too much on too slow speed for Bf-109. You may also switch off the torgue effect that understand effect than to have.
Remeber always - keeping the speed is a success of dogfight. As soon you lose the speed - you begin to look like sitting duck. Making any sharp maneuvers on some aircraft isn't possible on the speeds close to stall. Or fly biplanes and mybe you will be successfull like some do it in CRs, I-153(especially with guns), Gloster or even some japanese planes

Recommended by me settings of curves for joystic (exponential curve) is the most right for the feel of the flight and aircraft control if to compare it to real control column.
You will get other behaviour of aircraft using even great movement of joystick

Exponet control curves in Il-2 also was recommended by one of American WWII pilots, that played Il-2 and several modern pilots.

So try it.
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  #157  
Old 11-10-2009, 08:47 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by TheGrunch View Post
Oleg, do you plan to animate wing-flex during maneuvering?
Can you tell the term by other words?
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  #158  
Old 11-10-2009, 09:15 AM
hiro hiro is offline
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Default Wing flex

Quote:
Originally Posted by TheGrunch View Post
Oleg, do you plan to animate wing-flex during maneuvering??
Quote:
Originally Posted by Oleg Maddox View Post
Can you tell the term by other words?

I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).

http://www.aerospaceweb.org/question...cs/q0055.shtml

http://en.wikipedia.org/wiki/Wing_twist

http://en.wikipedia.org/wiki/Wing_warping




The spitfire had thin wings and this had an effect on it, but I'm no spit expert . . . others could elaborate exactly what happened.
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  #159  
Old 11-10-2009, 09:30 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by hiro View Post
I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).
Exactly that, to use an extreme example, like this:
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  #160  
Old 11-10-2009, 09:34 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by hiro View Post
I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).

http://www.aerospaceweb.org/question...cs/q0055.shtml

http://en.wikipedia.org/wiki/Wing_twist

http://en.wikipedia.org/wiki/Wing_warping




The spitfire had thin wings and this had an effect on it, but I'm no spit expert . . . others could elaborate exactly what happened.

Ok.
Visually we don't plan to model at the moment. They are not so visible by eyes on the planes that we currently put in a sim as flayble. The feel of effect - yes. Partially it was done even in early Il-2.
However early spits had other effect on aielerons at high speeds that we plan to tune in FM with effect on some aircraft.
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