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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-09-2009, 08:09 PM
Insuber Insuber is offline
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Default Planeset

Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber

Last edited by Insuber; 11-10-2009 at 04:27 AM.
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  #2  
Old 11-10-2009, 09:33 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Insuber View Post
Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber
1. As AI only. We simply have no time to make all nice to fly planes flyable.
2. I know, but same as 1... No Cant because no time. There is a lot of other plance that were in a small amount present in BoB from any side... but we simply unable to make them all or even part. I think it will be the work of third party and fans of one or another aircraft in future.
3. We have many ideas for the training and did great part of code for this. But to say what there will be finally I can't now. We have in mind the things that never was done in any sim for this purpose. And it isn't like in MS or RoF. We will try to make finally simply by other way, that will be very comfortable for any kind of users. And in the part even for advanced simmers will be interesting. At least I hope to get all these ideas in my mind working in final release. The main part of code for all these features are done, however the relase of all these features may take more time than the initial main code for this. So just becaseu of limits of time I'm afrade to tell the features of training.

I only agree that the training mode is very helpfull for beginners, that never play before any good sims... Arcade games and simulator with the gameplay - its too different things
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  #3  
Old 11-10-2009, 09:43 AM
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TheGrunch TheGrunch is offline
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Oleg, do you plan to animate wing-flex during maneuvering?
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  #4  
Old 11-10-2009, 09:47 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by TheGrunch View Post
Oleg, do you plan to animate wing-flex during maneuvering?
Can you tell the term by other words?
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  #5  
Old 11-10-2009, 10:15 AM
hiro hiro is offline
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Default Wing flex

Quote:
Originally Posted by TheGrunch View Post
Oleg, do you plan to animate wing-flex during maneuvering??
Quote:
Originally Posted by Oleg Maddox View Post
Can you tell the term by other words?

I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).

http://www.aerospaceweb.org/question...cs/q0055.shtml

http://en.wikipedia.org/wiki/Wing_twist

http://en.wikipedia.org/wiki/Wing_warping




The spitfire had thin wings and this had an effect on it, but I'm no spit expert . . . others could elaborate exactly what happened.
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  #6  
Old 11-10-2009, 10:30 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by hiro View Post
I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).
Exactly that, to use an extreme example, like this:
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  #7  
Old 11-10-2009, 10:34 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by hiro View Post
I think he means wing warp / wing twist / washout when the aircraft is stressed (like under a sharp / high g turn).

http://www.aerospaceweb.org/question...cs/q0055.shtml

http://en.wikipedia.org/wiki/Wing_twist

http://en.wikipedia.org/wiki/Wing_warping




The spitfire had thin wings and this had an effect on it, but I'm no spit expert . . . others could elaborate exactly what happened.

Ok.
Visually we don't plan to model at the moment. They are not so visible by eyes on the planes that we currently put in a sim as flayble. The feel of effect - yes. Partially it was done even in early Il-2.
However early spits had other effect on aielerons at high speeds that we plan to tune in FM with effect on some aircraft.
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  #8  
Old 11-10-2009, 06:02 PM
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ALien_12 ALien_12 is offline
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I know it isn't so important, but I would like to know if I cut someone's radio wire will he lose it? It would be cool in online when you tell: ,,He's firi..." and stop because of wire cut.
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  #9  
Old 11-10-2009, 09:25 PM
drafting drafting is offline
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Originally Posted by ALien_12 View Post
I know it isn't so important, but I would like to know if I cut someone's radio wire will he lose it? It would be cool in online when you tell: ,,He's firi..." and stop because of wire cut.
Wow... I bet that'll never happen, but it's a great idea! Especially if the game had voice comms built in (instead of using outside ventrillo or teamspeak servers).

You'd be talking with your buddies and one of em would get shot up and go silent... You'd fly up next to him and he'd waggle his wings to let you know he's ok.
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  #10  
Old 11-10-2009, 10:14 PM
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SlipBall SlipBall is offline
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I don't know but I think this is very possible with the DM in game, I like the idea...maybe he will comment on this
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