Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-09-2009, 03:58 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Someone is going to call me a "ki$$ a$$", but I have faith in Oleg...I have faith in the fact that Oleg has made one of the best (if not the best) flight combat sims ever. I have faith in his ability as a game designer. Oleg will not create a game that is so bogged down in detail and extras that it is unplayable. Olegs a smart guy and he will do right by us...we are not loosing anything with the addition of these "pretty" ground objects.

Last edited by proton45; 11-09-2009 at 04:03 AM.
Reply With Quote
  #2  
Old 11-09-2009, 04:22 AM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Quote:
Originally Posted by Insuber View Post
Zapatista,

All my sympathy to you my friend, but as an "old visitor" and first hour fan of the IL2 series, apart from sharing Romanator's arguments, I feel entitled to clarify a couple of points:

1. OK for extreme detail everywhere: the more the better, but in real life you cannot have everything and now. Money, people and and time are finite quantities (my wife doesn't yet agree on the latter). Briefly, I prefer an additional flyable plane at the cost of a less detailed bycicle, or no bycicle at all ... not to speak about seamen tying ropes or other oddities.

2. I've nothing against posters asking about seamen crawling back and forth or dying in a gorefest of blood spatter, only I wouldn't like them to drive the focus away from planes, their DM, FM etc... But again, new visitors are most welcome, fresh blood for flight sims...
As one of the authors of the posts about activity on shipping vessels, I feel I should clarify. I don't expect sailors on boats to be tying reefing knots, coiling neat piles of rope, knitting nets etc. What I would love to see is SOME activity on boats, airfields and cities. Sailors diving off boats when strafed isn't that far fetched if you consider that we had troops running away from convoys when attacked 10 years ago!

The fact that Oleg has mentioned busses that follow routes lead me to think that adding 'life' to the environment is something that he's interested in as well.

Lastly, I'm sure Oleg is quite capable of managing his priorities - posts by his fans may give him a sense of what we'd like to see but I doubt this would 'distract' him from his focus.
Reply With Quote
  #3  
Old 11-09-2009, 10:25 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by airmalik View Post

The fact that Oleg has mentioned busses that follow routes lead me to think that adding 'life' to the environment is something that he's interested in as well.
I'm interested, but we can't make the sim another one year-two. So will be minimum at the beginning.
Reply With Quote
  #4  
Old 11-09-2009, 10:34 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by airmalik View Post
what I would love to see is SOME activity on boats, airfields and cities. Sailors diving off boats when strafed isn't that far fetched if you consider that we had troops running away from convoys when attacked 10 years ago!

The fact that Oleg has mentioned busses that follow routes lead me to think that adding 'life' to the environment is something that he's interested in as well.
yeps i am all in favour of those to, and i hope most of that is included right from the start

- civilian and military traffic on roads
- civilian and military ships going from point a to b
- ground activity at airfields, like fuel trucks, mechanics driving about, few jeeps with pilots heading to aircraft, emergency vehicles, food and drinks truck serving tea and sanwiches maybe
- ai aircraft taking of and landing if normal for that airfield, eg training flights for new pilots, a lost or damaged aircraft from another airfield making an emergency landing, new replacement aircraft being flown in etc..
- yes maybe even the odd bicycle with a pilot or mechanic on it
- men on the ai AA guns, first aid and fire trucks rushing to damaged aircraft coming in to land etc

in short, not the dead empty lifeless airfields we have now in il2, but an environment that gives a sense of life and vitality


Insuber, you must have put your sensitive pink nickers on today, because my previous post wast aimed at you but the person who was complaining oleg was including land/sea warfare elements and stated he'd prefer to play with other games instead (thinking amongst other things that oleg was making a 1e person shooter right now)
Reply With Quote
  #5  
Old 11-09-2009, 10:43 AM
Mat72 Mat72 is offline
Registered Member
 
Join Date: Nov 2009
Posts: 10
Default

Hi Oleg,

Was just wondering if by having ground crew killed during raids will it reduce the effectiveness of an airbase's ability to re-arm, re-fuel, AA etc? If so, will this be modeled in terms of reduced numbers of aircraft available for scrambles etc.

Thanks
Reply With Quote
  #6  
Old 11-09-2009, 11:14 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Mat72 View Post
Hi Oleg,

Was just wondering if by having ground crew killed during raids will it reduce the effectiveness of an airbase's ability to re-arm, re-fuel, AA etc? If so, will this be modeled in terms of reduced numbers of aircraft available for scrambles etc.

Thanks
Something will be. But what really I can tell more close to final

I can tell you that I want more than you listed, but what we will have is depending of many factors, that will limit my own dreams.
Reply With Quote
  #7  
Old 11-09-2009, 11:37 AM
Mat72 Mat72 is offline
Registered Member
 
Join Date: Nov 2009
Posts: 10
Default

Quote:
Originally Posted by Oleg Maddox View Post
Something will be. But what really I can tell more close to final

I can tell you that I want more than you listed, but what we will have is depending of many factors, that will limit my own dreams.
Hi Oleg,

Thanks for your reply. It will be great to keep the offensive against airfields going, knowing that the damage being done will affect the next raid etc.

Hope you feel better.

Mat
Reply With Quote
  #8  
Old 11-09-2009, 10:48 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....



in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this



that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it.

the example i gave above that i would like included allows
1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side)
or
1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push)

most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider
Reply With Quote
  #9  
Old 11-09-2009, 10:31 PM
cmirko cmirko is offline
Approved Member
 
Join Date: Mar 2008
Posts: 22
Default

Quote:
Originally Posted by zapatista View Post
hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....

.....


most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider

this is a super question/request - would very much like to hear Oleg's thinking on this subject


cheers
__________________
Reply With Quote
  #10  
Old 11-10-2009, 01:58 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Zapatista,

Maybe I'm wrong, but Oleg already answered you in the 23-10 thread:

http://forum.1cpublishing.eu/showthr...tor#post114821



Quote:
Originally Posted by zapatista View Post
hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....

in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this

that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it.

the example i gave above that i would like included allows
1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side)
or
1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push)

most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.