Quote:
Originally Posted by proton45
Oleg could license his game engine to other flight combat maker, but it could have the undesirable effect of reducing the overall "SoW" sales.
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I would assume that the guys will keep a very sharp eye on what the developers who use their engine will be using it for. Seems to me that Oleg himself has no interest at this time in heading the development of anything other than projects based upon WWII aviation (I might be COMPLETELY wrong, of course

) In terms of me personally, there's no way I'm NOT going to buy any of the WWII SoW projects, but I'll definitely buy Project Galba, and if a third-party developer creates a sim based upon late 50s/early 60s jets like the F-105 and the F-4, I would definitely buy that as well in a heartbeat.
I imagine that the same could be said of anyone regarding some particular area of aviation outside WWII. I would assume that the engine would be licensed to other people like Ilya who want to create projects outside the WWII-timeframe, or even outside the aviation genre. The fact is, though, the main team's sales are likely to be hard to compete with, because the majority of combat sim players want their own little hit of the WWII aviation drug, it's not a niche interest
within the combat sim market.
Quote:
Originally Posted by proton45
Oleg's engine would need a lot of development (I assume) to make it into a competitive FPS, so I can only assume that a developer looking to make a WW2 based shooter might start with a different engine.
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Hmmm, I was thinking more about the possibilities of this game engine for producing a ground vehicle based combat game. That seems to be something the engine could be adapted for. Oleg has mentioned that the engine supports skeletal animation, so the presence of convincingly-animated infantry should be possible in any game based on this engine, if not necessarily playing from their perspective.