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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-08-2009, 10:48 AM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
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Originally Posted by proton45 View Post
Oleg could license his game engine to other flight combat maker, but it could have the undesirable effect of reducing the overall "SoW" sales.
I would assume that the guys will keep a very sharp eye on what the developers who use their engine will be using it for. Seems to me that Oleg himself has no interest at this time in heading the development of anything other than projects based upon WWII aviation (I might be COMPLETELY wrong, of course ) In terms of me personally, there's no way I'm NOT going to buy any of the WWII SoW projects, but I'll definitely buy Project Galba, and if a third-party developer creates a sim based upon late 50s/early 60s jets like the F-105 and the F-4, I would definitely buy that as well in a heartbeat.
I imagine that the same could be said of anyone regarding some particular area of aviation outside WWII. I would assume that the engine would be licensed to other people like Ilya who want to create projects outside the WWII-timeframe, or even outside the aviation genre. The fact is, though, the main team's sales are likely to be hard to compete with, because the majority of combat sim players want their own little hit of the WWII aviation drug, it's not a niche interest within the combat sim market.

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Originally Posted by proton45 View Post
Oleg's engine would need a lot of development (I assume) to make it into a competitive FPS, so I can only assume that a developer looking to make a WW2 based shooter might start with a different engine.
Hmmm, I was thinking more about the possibilities of this game engine for producing a ground vehicle based combat game. That seems to be something the engine could be adapted for. Oleg has mentioned that the engine supports skeletal animation, so the presence of convincingly-animated infantry should be possible in any game based on this engine, if not necessarily playing from their perspective.
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Old 11-08-2009, 12:39 PM
virre89 virre89 is offline
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Originally Posted by TheGrunch View Post

Hmmm, I was thinking more about the possibilities of this game engine for producing a ground vehicle based combat game. That seems to be something the engine could be adapted for. Oleg has mentioned that the engine supports skeletal animation, so the presence of convincingly-animated infantry should be possible in any game based on this engine, if not necessarily playing from their perspective.
While it might be possible i doubt it would be very effective , or for that matter look and handle any good.. i'd say stick with aviation for that engine which it is mainly adapted for.

Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan.
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Old 11-09-2009, 12:09 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by virre89 View Post
While it might be possible i doubt it would be very effective , or for that matter look and handle any good.. i'd say stick with aviation for that engine which it is mainly adapted for.

Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan.

You are propably right.

Also we need render great square (area) at once and this limit us to make more detailed buildings or even cars, etc And we need to go for great optimization, like it was at a time when we were developing Il-2 two years before its release.

Shooter is possible on our engine, but then there should be added in a code some additional features of collisions, changes of buildings models inside, etc...

So we optimize at first for a flight sim - that is the most important to make right things in a flight and how everything looks from/near aircraft.
When we or third party will add infantry controlable, with the posiblilty to driev cars of other vechicles in engine musbe present some other features for the ground action.
And we put there now intital things that will help to expand in future.
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