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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 11-08-2009, 10:11 AM
HFC_Dolphin HFC_Dolphin is offline
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Originally Posted by Insuber View Post
Does anyone know the final planeset ? For instance, there will be the G.50 and CR.42 ?

With all these questions about seagulls, seamen crawling back and forth, bycicle rides etc., I have lost sight of the main subject of this flight sim ....

Bye,
Ins
Well, actually the community discusses what is available in each update.
In latest update we saw some fantastic sea and ships and this is definitely a plus for a flight sim taking place over the sea.
In IL-2 we had the Russian land to flight over, in BoB we'll have the Channel sea to fly over and we all hope it's not going to be some empty blue landscape.

So, yes, seagulls, seamen and ships are important for this game coming and thankfully OM & Team understand this and deliver the best as we see in this update .

With regards to planeset, there has been a reply in original announcement, but I guess OM will update us when time is suitable (I pretty think that we'll see a bit more than original announcement).
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  #92  
Old 11-08-2009, 10:35 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
Well, actually the community discusses what is available in each update.
In latest update we saw some fantastic sea and ships and this is definitely a plus for a flight sim taking place over the sea.
In IL-2 we had the Russian land to flight over, in BoB we'll have the Channel sea to fly over and we all hope it's not going to be some empty blue landscape.
Exactly! Have those guys even SEEN what's IN the update? Are we not allowed to discuss the actual content of the updates any more if the screenshots aren't of planes?
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  #93  
Old 11-08-2009, 11:39 AM
virre89 virre89 is offline
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Originally Posted by TheGrunch View Post

Hmmm, I was thinking more about the possibilities of this game engine for producing a ground vehicle based combat game. That seems to be something the engine could be adapted for. Oleg has mentioned that the engine supports skeletal animation, so the presence of convincingly-animated infantry should be possible in any game based on this engine, if not necessarily playing from their perspective.
While it might be possible i doubt it would be very effective , or for that matter look and handle any good.. i'd say stick with aviation for that engine which it is mainly adapted for.

Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan.
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  #94  
Old 11-08-2009, 04:00 PM
Insuber Insuber is offline
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Originally Posted by TheGrunch View Post
Exactly! Have those guys even SEEN what's IN the update? Are we not allowed to discuss the actual content of the updates any more if the screenshots aren't of planes?

LOL I've peered into this forum every and each day, several times a day, since the latest stream of updates, and used to do it every other day before the Oct 23rd and since I joined this forum YEARS ago ... In fact May 22nd is a date I'm very familiar with ... I guess you as well ... or not ?

Fact is, that I'm pleased that bycicles and hyperdetailed fishing boats made their way into this sim, but still my main focus is flight and warbirds, and I'm eager to see more of those. It looks like this thread lost a little bit interest for planes, in favour of divagations and sometimes eccentrical requests.
Do not see my point as a critic, all contributions from veterans and newcomers is more than welcome, of course.

Have a nice day,
Insuber
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  #95  
Old 11-08-2009, 04:08 PM
Insuber Insuber is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
Well, actually the community discusses what is available in each update.
In latest update we saw some fantastic sea and ships and this is definitely a plus for a flight sim taking place over the sea.
In IL-2 we had the Russian land to flight over, in BoB we'll have the Channel sea to fly over and we all hope it's not going to be some empty blue landscape.

So, yes, seagulls, seamen and ships are important for this game coming and thankfully OM & Team understand this and deliver the best as we see in this update .

With regards to planeset, there has been a reply in original announcement, but I guess OM will update us when time is suitable (I pretty think that we'll see a bit more than original announcement).

Thanks for the answer Dolphin. It has been so long since the original announcement that I almost forgot the announced planeset; by heart the CR.42 was in, but I'm not sure. I'll ask Oleg next time he will pop in here. It would be funny to discover that seagulls and fishing boats stole programming time to some good solid old plane, wouldn't it be ?

Regards,
Insuber
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  #96  
Old 11-08-2009, 04:11 PM
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furbs furbs is offline
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I agree...people are asking for such small details that dont really matter and would take up CPU power...people will complain if we dont see good FPS with lots of planes in the sky.


All i care about is seeing lots of planes, a great FM, a great DM with nice eye candy on the planes and landscape.
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  #97  
Old 11-08-2009, 04:55 PM
erco erco is offline
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We all want that, but, too, it's the little things that make it seem real.
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  #98  
Old 11-08-2009, 05:04 PM
Foo'bar Foo'bar is offline
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Don't you guys think that in a sim the level of details of every single object has to correspond to each other?

I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego.

Last edited by Foo'bar; 11-08-2009 at 08:14 PM. Reason: thing -> think
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  #99  
Old 11-08-2009, 05:22 PM
HFC_Dolphin HFC_Dolphin is offline
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Originally Posted by furbs View Post
I agree...people are asking for such small details that dont really matter and would take up CPU power...people will complain if we dont see good FPS with lots of planes in the sky.
...
In this I totally agree and I've said it before that we shouldn't be asking for unnecessary things that will make the flight experience difficult due to low FPS.
Of course, the sea and ships are not unnecessary.
They are actually things much needed in the total experience.

Anyway, I think we all agree in same things, but sometimes we misconceive other people's posts. We all want a flight sim (above all), that will exist in a nice environment as Foo'bar is correctly pointing.

Last edited by HFC_Dolphin; 11-08-2009 at 05:26 PM.
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  #100  
Old 11-08-2009, 05:37 PM
Chivas Chivas is offline
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Oleg has long said that he's building a cinematic combat flight sim engine, hinting strongly that the engine will eventually be capable of expanding into land and sea combat.

Not only will the aircraft be cinematic but everything you see from the cockpit will be cinematic. It may not happen in the initial BOB release, due too time restraints, computer, and code capabilities, BUT I have no doubt Oleg will come close to this vision if inital sales of BOB SOW are good enough to allow the team to continue work on the SOW series.

This, along with 3 party enhancements, should give the SOW series a very long life span.
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