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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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LOL I've peered into this forum every and each day, several times a day, since the latest stream of updates, and used to do it every other day before the Oct 23rd and since I joined this forum YEARS ago ... In fact May 22nd is a date I'm very familiar with ... ![]() Fact is, that I'm pleased that bycicles and hyperdetailed fishing boats made their way into this sim, but still my main focus is flight and warbirds, and I'm eager to see more of those. It looks like this thread lost a little bit interest for planes, in favour of divagations and sometimes eccentrical requests. Do not see my point as a critic, all contributions from veterans and newcomers is more than welcome, of course. Have a nice day, Insuber |
#3
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I agree...people are asking for such small details that dont really matter and would take up CPU power...people will complain if we dont see good FPS with lots of planes in the sky.
All i care about is seeing lots of planes, a great FM, a great DM with nice eye candy on the planes and landscape. |
#4
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We all want that, but, too, it's the little things that make it seem real.
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#5
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Don't you guys think that in a sim the level of details of every single object has to correspond to each other?
I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego. Last edited by Foo'bar; 11-08-2009 at 08:14 PM. Reason: thing -> think |
#6
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Oleg has long said that he's building a cinematic combat flight sim engine, hinting strongly that the engine will eventually be capable of expanding into land and sea combat.
Not only will the aircraft be cinematic but everything you see from the cockpit will be cinematic. It may not happen in the initial BOB release, due too time restraints, computer, and code capabilities, BUT I have no doubt Oleg will come close to this vision if inital sales of BOB SOW are good enough to allow the team to continue work on the SOW series. This, along with 3 party enhancements, should give the SOW series a very long life span. |
#7
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B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#8
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Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.
But during the replay from a groundbased point of view, grounddetails becomes VERY important. |
#9
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and obviously you will only see that level of detail when you are close enough to a few specific objects in your nearby visual field, and that is when it is important for immersion/quality that the objects look good enough to match the rest of the game. when you are seeing the closest LoD models in all their glory, yes it is important how detailed they look when you are flying 1000 or 5000 meters over those same objects your pc only processes the distant low cpu/gpu LoD models which have very little or no detail and are just a generic shape, and it makes absolutely no difference to your pc how pretty they might look from 20 meters away its a bit weirdo that some new visitors here now start to complain some of the ground/sea objects look to good ! there is a purpose to what oleg does in creating some of those detailed objects right from the start, which the old timer fan's already know, in that the game engine right from the start allows air/sea/land combat with planes, ships and ground vehicles (and for the teenagers who have trouble grasping complex idea's, no that doesnt mean a first person shooter !). neither does it mean that those additional sea/ground combat functions will be included right from the start, those are elements that will be worked on further once the game is released (and 3e party's can get involved in further). right now those boats/ships have to be good enough to match the general detail of the rest of the game, and they do. once the sea/ground elements of the game are developed and become available, i am sure the ships will be worked on further to match the detail of the aircraft (which if you look closely, you can see they dont right now). if you bail out of your aircraft and land in the channel, and have one of those fishing boats steam towards you to pluck you out of the water, then they look great ! nice work oleg ![]() |
#10
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Someone is going to call me a "ki$$ a$$", but I have faith in Oleg...I have faith in the fact that Oleg has made one of the best (if not the best) flight combat sims ever. I have faith in his ability as a game designer. Oleg will not create a game that is so bogged down in detail and extras that it is unplayable. Olegs a smart guy and he will do right by us...we are not loosing anything with the addition of these "pretty" ground objects.
Last edited by proton45; 11-09-2009 at 04:03 AM. |
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