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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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For the rest of the crowd, whining doesn't help, only well documented and researched problems will be taken into consideration for fix. FC
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#2
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Something that REALLY bothers me from IL2 is the score system. It doesn't really encourage teamplay when playing in multiplayer. Is there a way to fix that?. By this I mean allowing, for example, to get the kill points to all the players that hit a shot down plane during the last minute before crashing or something like that... just to keep it fair. It's so annoying to be hitting a bomber having it almost done, and watch another guy come put the last 2 bullets on him and you end up screwed, after you did all the work, and of course, the kill stealers... who just put the 1 single bullet on a plane that's already falling down in flames.
Hopefully there is a solution to all this.
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#3
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I hope a moderator comes by and cleans up this thread.. it is really sad to see the direction some have taken it in. Quote:
Last edited by Bearcat; 09-28-2009 at 02:21 AM. |
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#4
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Daidalus Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons
This is now a question/request and answer thread only. If you get an answer from DT that you don't agree with do not start an argument. If DT doesn't answer to suit you, then make a posting and corroborate your facts with reference data. If DT doesn't agree the second time forget it, and remember the DT is working for free to accomodate our community. They don't have to put up with flak. Last edited by nearmiss; 09-28-2009 at 02:29 PM. |
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#5
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For some time I made the request (in Oleg's Ready Room) that the windscreen oiling of the Ki-61 be relooked at in that on many levels it is not an upright V like the allies used, yet more so in the regard that how the oiling system is laid out it is also very different then the BF-109.
In a nutshell, it would be very difficult to impossible to oil the windscreen in a Ki-61, all other aircraft except twin engine aircraft would be worse....... I'd like to see if DT would be willing to look at the data and documentation.....If so, I'd be glad to post it again.........This should be a rather simple fix to a glaring error with the Ki-61 that would help make it more realistic........In kind removal of the venturi above the air intake would be appreciated (only 3-5 Ki-61 EVER had them). Please let me know if DT would be willing to look at this information.....Thanks for the work. K2
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#6
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A scoring system like BF2's Reality Mod would be more than OK.
Team mates nearby get points for support. Suppressing an enemy gets you points. Downing an enemy does not give you best points. Etc. A lot of good ideas there but, I don't know if IL-2 can do it. |
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#7
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My only comment on the 50Call debate.
In static tests just done using P51 against target 1000feet away directly along the Mean Fixed Boreline with convergence set to 305metres. 100% of impacts fell in 6mill group. USAF Harmonisation requirements as laid out in USAF Air Force Manual 335-25 Fighter Gunnery Section 3-4 Paragraph requires 100% CEP at 8Mills with 75%CEP at 4mills for 50Cal. So dispersion is within USAF spec. Fini Last edited by IvanK; 09-28-2009 at 09:41 AM. |
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#8
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sure, every piece of info, backed up by tests and/or hard data will be looked at cheers
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Last edited by cmirko; 09-28-2009 at 09:16 AM. |
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#9
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Next 3 questions:
1. There is some mod which allows moving trains/ships etc in dogfight mode, are there any plans for the the official implementation of it? 2. Very popular request is to limit the information given on the plane types that are flown by the adversaries in dogfight, any plans to implement it? 3. Are there any plans for tight integration with a free server commander (FBD)? Previous batch of questions: http://forum.1cpublishing.eu/showpos...&postcount=266 |
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#10
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Since this thread is a spam fest, I've "begun" a thread of Ki-61 issues on my forum that can be found here: http://78sentai.org/forum/viewtopic.php?f=4&t=401
K2 Quote:
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