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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Does this really need an explanation? Nothing new. This all started with syncronizing the 50s then desyncing the 50s and their hitting power. Very well covered territory.
The current six wing mounted 50s have an accuracy problem. Look on any active server and look at the hit rates for planes that have them and you will see an over all trend that can't be ignored. Quote:
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I will ignore your comment about replacing 3 Axis damange with a PK. Can we get a real G6AS the one with high Alt Peformance? Last edited by JG27CaptStubing; 09-25-2009 at 09:21 PM. |
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#2
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Fuel leak: I never had feeling it leaked faster than other fighters. Certainly there is nothing nonstandard in DM, selfsealing is same as other planes have and works. Quote:
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#3
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Let me be clear about the Anton fuel leak... It doesn't leak any faster than any other plane... The leak will not seal and the plane will run out of fuel. No other plane suffers from this problem. If there is I haven't run across it in the 8 years I've been flying this sim. Quote:
Actually you need to do some research before making statments about the BK3.7s accuracy. Oberstleutant Hans-Ulrich Rudel is a guy who comes to mind. Your just using this excuse to obfuscate the subject. Last edited by JG27CaptStubing; 09-25-2009 at 11:17 PM. |
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#4
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Selfsealing works. Case closed. Quote:
Your theory was: low average % to hit in A2A => weapon is inaccurate and need to be improved. I only applied this theory to another weapon with low % to hit air targets (or at least I think it has low %, I did not verify it), outcome -according to your theory- was that weapon should be more accurate. If you disagree with this, you disagree with your own theory. Stats can't be used for these purposes, there is too much possible explanations - from reasonable like "50cals are used to spray in low probability situations because have more ammo than cannons" to improbable like "most pilots always aim behind target so accurate weapon will register less hits than something with shotgun-like pattern". I hope you understand now why I used BK3.7 as example, if not, I will try to elaborate more. I'm sure DT will try to fix all errors (depending on difficulty of task and time available), but you have to *prove* it. No feelings, no personal experience from past years, nothing just because it was repeated thousand times, no earlier problems. Situation now, hard proof. This paragraph is not aimed at JG27CaptStubing only, I just wanted to use this occasion to write it before number of such requests for changes explodes and this thread turns into "red vs blue" battlefield. |
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#5
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.[/QUOTE]Stick itself is certainly one critical spot which, when hit successfully, will disable elevator and both ailerons. It does not matter if cables, rods of FBW is used. I do not know how exactly are hitboxes placed and which compromises had to be done to keep computer requirements on reasonable level. We all will have to live with it until new game engine comes. Just remember that this behaviour is not unique to FW190.[/QUOTE]
Agreed. I understand it's a limitation of a game and how hit boxes work but I think you can agree it's a pretty more implementation of what a complex damage model is and can be. It's very unique to the FW. In the 8 years I've been flying this I have yet to experiece all three axis wiped out in any other plane. Why not address that issue instead of continuing to built more airplanes which potentially introduce yet more problems? Quote:
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My suggestion is before you jump on the bandwagon and become defensive try being open minded. There are many many posts about the 50s alone. At one point we were told by Oleg the Muzzle Flash problem couldn't be fixed until a new engine. They where eventually fixed so please don't use that as an excuse. He has access to the Code. I just hope you guys focus on fixing outstanding issues instead of adding more with new planes and new things. Let the sim catch up. It will make for a better product. |
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#6
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How to "kill" proof, shown in math to make it as simple as possible: statement X*X=3*X counterexample: X=2 => 2*2=3*2, not true => original statement incorrect That is what I did in first reply. your statement: accuracy of weapon X is too low because hit ratio is low my counterexample: X=BK3.7 => hit ratio of X=BK3.7 is low but its accuracy is fine => logic behind original statement incorrect It cannot be more simple. Will continue below. Quote:
You pointed several problems, ok, I did not comment them because either someone other did or I do not have all info at hand. I did not comment compressibility. I did not coment Hellcat performance. I did not comment .50 accuracy (!) (read this sentence again please) - what I did is that I killed your "proof". Before I could comment gun accuracy I would have to learn much about ballistics, rigidity of gun mounts, wings and nose and much other things. If you want .50 more accurate, you will have to do the same. Alternatively you can find historical documents and recreate test in game. When you try to base .50 accuracy claims on hit ratio, I think its clear you can't be taken seriously. You really want to read in next readme "accuracy of .50cal increased because JG27CaptStubing's hit rate with them was lower than supposed"? |
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#7
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Just because you show some silly statement in math doesn't give any documentation or prove otherwise. "am I and others supposed to take your word for it?" Hmm suspect as usual. You can't because what your stating has nothing to do with the 50 cal... Orginal statment still stands until you provide some actual test documentation. See how what you want is a double edge sword? The simple fact is a 5 year old thread with several tests done and screen shots you just want to go with whats what. Lets just leave the 50s alone. Get to work and fix the damed Mach problem that I pointed out earlier. Quote:
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Capt Love |
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