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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-26-2009, 06:30 AM
Arrow Arrow is offline
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Originally Posted by JG27CaptStubing View Post
Please elaborate. In what way?

You can just sit there an ignore it all you want but anyone who has flown the Anton series over the years can tell you first hand it has a fuel leak bug. It's your choice if you want to investigate it. I could care less about the lack of professionalism.





Clearly you have your own agenda.




Testing aye?

Here is an old 35 page thread on Ubi that talks about the tests and some of the findings. It was ignored as usual.

http://forums.ubi.com/eve/forums/a/t.../979109092/p/1

Gibbage did quite a bit of testing and it does show out of all the guns the 50s have had an issue with dispersion. It's still present today.

It's one of many threads brought up about the 50 cal.
And now what - Oleg listened to threads complaining about .50 cals (aka .50s are porked), at first people complained that dispersion was too much and wanted to remove the shotgun effect, now I've seen threads where people (like you) complain that there is no shotgun effect with .50 cals and now they are less accurate and have less hit rate. So what do you want now? Daidalos team will change dispersion of .50 cals to higher level and people will start to complain that they have not enough hitting power, in next patch lower the dispersion and people will complain they are not accurate and again again changing things just because you think that it should be changed based on your experience and hit percentage. This is no criteria of changing things in this game. DT has to take a side in this and there will always be people not happy with current state. If you want a change, do some serious testing and please make a new thread and don't make 36 pages .50 cals flamewar thread out of DT ready room.
  #2  
Old 09-26-2009, 07:40 AM
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Voyager Voyager is offline
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Default Random thought

Don't know if this has been proposed before, but would it be possible to make the P-51 fuselage fuel tank a Weapon Loadout option? Sort of as a stop-gap for the P-51 CoG issues, until the SoW engine is done.

As I understand it, one of the reasons the P-51 is spiny is because the 85 gallon fuselage tank was installed without any counter balance to it, and adversely impacted the loaded CoG because of it. Typically pilots would drain it before moving on to the drop tanks, but limitations in the Il-2 engine prevent fuel tanks from having independent CoG effects or complex CoG effects.

The idea is have one CoG mapping for the P-51 with the 85 gallon tank starting full, and have a second CoG mapping for when the 85 gallon tank starts empty, on control which one is in use the same way the 109 field mod kits are currently handled. You do start to run into the exponential loadout issue the late war German, but the P-51's only have four loadouts apiece currently.

The real question is, how hard a fix is it? Is this something that's deeply buried in the flight model, and can a loadout flag even change something like that? Is this a five-lines-of-code sort of change, or a suicide-watch-on-the-dev-team sort of change?

Harry Voyager

I almost hesitate to even propose this: it just feels like something that is far less simple than it seems on the surface.

Last edited by Voyager; 09-26-2009 at 07:46 AM.
  #3  
Old 09-26-2009, 08:42 AM
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FC99 FC99 is offline
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Originally Posted by Voyager View Post
Don't know if this has been proposed before, but would it be possible to make the P-51 fuselage fuel tank a Weapon Loadout option? Sort of as a stop-gap for the P-51 CoG issues, until the SoW engine is done.
We are doing something about CoG/fuel issue.

For the rest of the crowd, whining doesn't help, only well documented and researched problems will be taken into consideration for fix.

FC
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  #4  
Old 09-26-2009, 09:31 AM
lep1981 lep1981 is offline
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Something that REALLY bothers me from IL2 is the score system. It doesn't really encourage teamplay when playing in multiplayer. Is there a way to fix that?. By this I mean allowing, for example, to get the kill points to all the players that hit a shot down plane during the last minute before crashing or something like that... just to keep it fair. It's so annoying to be hitting a bomber having it almost done, and watch another guy come put the last 2 bullets on him and you end up screwed, after you did all the work, and of course, the kill stealers... who just put the 1 single bullet on a plane that's already falling down in flames.

Hopefully there is a solution to all this.
  #5  
Old 09-28-2009, 12:40 AM
Bearcat Bearcat is offline
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Originally Posted by lep1981 View Post
Something that REALLY bothers me from IL2 is the score system. It doesn't really encourage teamplay when playing in multiplayer. Is there a way to fix that?. By this I mean allowing, for example, to get the kill points to all the players that hit a shot down plane during the last minute before crashing or something like that... just to keep it fair. It's so annoying to be hitting a bomber having it almost done, and watch another guy come put the last 2 bullets on him and you end up screwed, after you did all the work, and of course, the kill stealers... who just put the 1 single bullet on a plane that's already falling down in flames.
Hopefully there is a solution to all this.
This is an excellent suggestion and something this sim has needed for some time. I think a simpler way to do something like this would be to allow server side settings for two types of points systems.. Team points or individual points. If I recall correctly MSCFS1 used to have a similar feature.. If set for individual points then each individual would receive points according to what the individual has done. If set for team points the points would be totaled for Blue & Red.I also think that the points system of numbers should just be scrapped.. and the symbols used.. Like in QMs.

I hope a moderator comes by and cleans up this thread.. it is really sad to see the direction some have taken it in.


Quote:
Originally Posted by Gryphon_ View Post
In order get good data as inputs to future work, I think you need your own forum, moderated by you. I don't think you'll get much value out of one thread on this forum anymore.
With your own forum you could have public and private sections for different groups, and folks would be happier about providing data and engaging in a meaningful discussion
The problem is not the forum it is the people posting and what they choose to post. This will happen anywhere it is allowed to proliferate as long as the same people are in the threads.

Last edited by Bearcat; 09-28-2009 at 01:21 AM.
  #6  
Old 09-28-2009, 01:56 AM
nearmiss nearmiss is offline
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Daidalus Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons

This is now a question/request and answer thread only.

If you get an answer from DT that you don't agree with do not start an argument.

If DT doesn't answer to suit you, then make a posting and corroborate your facts with reference data. If DT doesn't agree the second time forget it, and remember the DT is working for free to accomodate our community. They don't have to put up with flak.

Last edited by nearmiss; 09-28-2009 at 01:29 PM.
  #7  
Old 09-28-2009, 02:28 AM
Billfish Billfish is offline
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Default Ki-61 Windscreen Oiling......

For some time I made the request (in Oleg's Ready Room) that the windscreen oiling of the Ki-61 be relooked at in that on many levels it is not an upright V like the allies used, yet more so in the regard that how the oiling system is laid out it is also very different then the BF-109.

In a nutshell, it would be very difficult to impossible to oil the windscreen in a Ki-61, all other aircraft except twin engine aircraft would be worse.......

I'd like to see if DT would be willing to look at the data and documentation.....If so, I'd be glad to post it again.........This should be a rather simple fix to a glaring error with the Ki-61 that would help make it more realistic........In kind removal of the venturi above the air intake would be appreciated (only 3-5 Ki-61 EVER had them).

Please let me know if DT would be willing to look at this information.....Thanks for the work.

K2
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  #8  
Old 09-26-2009, 09:35 AM
ramstein ramstein is offline
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Quote:
Originally Posted by FC99 View Post
We are doing something about CoG/fuel issue.

For the rest of the crowd, whining doesn't help, only well documented and researched problems will be taken into consideration for fix.

FC
Yes! for the first time, since iL-2 and the P51 hit the computer hard drive... I have been jazzed about someone actually saying it's even being looked at..

Holy frakking cow! I am very happy! and you guys have really made lots and lots of pilots very very happy giving them hope!

(actually Oleg did do some work, but came up short...) he abondonded us on these issues, after he mostly fixed the wings breaking at 425 mph.. and a small bit of 50 cal sync changing....
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Last edited by ramstein; 09-26-2009 at 09:37 AM.
  #9  
Old 09-26-2009, 12:38 PM
KG26_Alpha KG26_Alpha is offline
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Before I start.

Im very grateful to TD for getting v409m finished and appreciate all the hard work done by its members

But.

Im stunned at the ignorance shown here, I thought we had an opportunity to use the modders in a positive way but it looks like they have an agenda that's not as transparent as it seems.

Ignoring and quite frankly ridiculing suggestions and comments made in a genuine way is quite frankly depressing, I had hoped we were getting a mature team of modders taking IL2 1946 seriously.

If it looks like the most talked about problems over the last 5 years of IL2 are simply cast aside and regarded as whining then its an opportunity greatly missed by TD and will be a mistake to their future credibility.

I'm finished with this thread and totally disappointed with the attitude shown here.

Edit below

Now no matter what you do with the P51 until it flies like a Spitfire has Fw190 armament and Panzer armour you will be for ever making adjustments to it.

Last edited by KG26_Alpha; 09-26-2009 at 01:33 PM.
  #10  
Old 09-26-2009, 01:36 PM
csThor csThor is offline
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Alpha - With all due respect but I have read no "genuine" suggestions but rather general statements about feelings, experiences and "things long known" ... So what is exactly the problem? Giving the "disease" a name and listing its symptoms is preliminary to finding a "cure". But seriously - pointing at a five-year old 35-page thread with just "All you need is in there" is about as genuine and productive as folding a paper plane and trying to sell it to your country's air force as new multi-role combat aircraft.

Bottom line is DT isn't Maddox Games, we didn't write this engine. If you didn't expect miracles from Oleg's team then don't expect them from us. If you perceive something as broken then prepare your request thoroughly: name the problem, describe it as thoroughly as possible, add serious documentation on the issue. And no 5-year old 35-page threads form the Zoo don't count here.
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