![]() |
#471
|
||||
|
||||
![]()
Which can be bypassed with two simple key presses.
|
#472
|
||||
|
||||
![]() Quote:
thank you for focusing on that part, it is indeed the most important for 90% of us, AND it is what make the future of the sim so much more interesting because of the increased complexity of modeling those elements of the system working together ! similar complexity like you are doing for the AA, the search light, the radar, and even the amount and type of shells from AA batteries available/used. meaning, if one element in a complex system like that gets damaged, other parts of the system start to fail (engine overheating, selective loss of power when one piston fails etc..), or searchlight damaged in AA battery reducing its accuracy for Flack this is MUCH more important then 2% of users wanting to go click click with a mouse on the screen in a complex startup procedure for 20 min before they get off the ground with their aircraft |
#473
|
|||
|
|||
![]() Quote:
During flight, however, you are changing radio/nav frequencies, getting your plane into economy cruise, and constantly checking systems (pilots are rarely bored). THIS is when clickable cockpits come into play. When the action starts, your head is outside the cockpit so to speak. You are using the keyboard and keeping an eye on the runway or traffic. I liken this to combat situations in SoW. As a flight sim, you really want clickable cockpits to simulate being a "real" pilot. In combat, your really want your head outside the cockpit with control on the keyboard and joystick. Trust me when I say that learning to fly a flight simulator is totally different than flying IL-2 in a dogfight. I like both...but I like combat more ![]() I am sure Oleg and company are trying to make the program accessible and enjoyable to a wide variety of simmers/gamers. I don't think he is going to exclude one or the other. I am REALLY expecting, from what he has said, a possible combination of flight sim and combat sim. That would be INCREDIBLY unique. Blackdog is infinitely more familiar with the online world of IL-2 than I. I hope what he envisions becomes reality. Engines take a bit to smooth out and settle into "running". You might get away with taking a cold engine into the air....and you might not. I WANT to get into the online world with SoW. And I want "piloting" an aircraft to be a factor in being valuable to a squadron. I don't want it to just be about bouncing off the ground, not using the runway, and pointing your nose at an enemy and shooting. I like both things and I hope that both are somehow incorporated. /mini rant. In a fairly short time, I have come to trust Oleg's vision for SoW. It WILL NOT be perfect when released but it will have both the "wow" factor and depth. In the words of OddBall, have a little faith, baby. (Was the last reference too American? lol) Splitter Last edited by Splitter; 10-25-2010 at 01:45 AM. |
#474
|
||||
|
||||
![]() Quote:
some of the high detail scenery addons for FS-9/10 in the last couple of years look great for medium and high altitude, because it is basically satellite photography textures pasted over a fairly rough contour map. but once you get to lower altitudes like 2000 meters and below you get major problems (for a combat flight sim), the textures suddenly look like being exactly that, just flat textures, there is no 3D detail in the contour, there are minimal real 3D objects on the ground (houses, trees, cars, trains, troops, tanks, etc..). they might give you one highly detailed airport if you buy the next addon, but everything else immediately outside that airports it again just ugly flat textures that look like martian vomit after he had a meal of carrots and parsley. oleg's project is entirely different in focus regarding scenery, as you should have been able to realize by now by following the release of screenshots in the last couple of years (just go to foobar's website to refresh your mind and compare) even WoP is 100x better then the high detail fs9/10 scenery addons (when seen from low altitude) |
#475
|
|||
|
|||
![]() Quote:
So, what's the verdict? Will we be able to use these kind of things in SOW? |
#476
|
|||
|
|||
![]() Quote:
However, there is nothing (or very little) in terms of 3D objects at low level unless you have an Ikea fetish....X-Plane users will back me up on the number of Ikeas in a given major city.... Even when you fly over a well know city like Washington, DC, there is no Washington Monument, no White House, and no Lincoln Memorial without add-ons. No, give me the detail Oleg is shooting for in SoW. Fanboi out ![]() Splitter |
#477
|
|||
|
|||
![]() Quote:
Quote:
|
#478
|
||||
|
||||
![]() Quote:
![]() i just responded to his earlier post where he claimed fs9/10 was so much better from all altitudes, and gave a list of examples why oleg's work is better for the lower altitude levels that are important in a combat sim and me referring to "martian vomit" in low altitude fs9/10 scenery is because you just get a few spare houses (the carrot chunks) sitting on top of a textured flat satellite image map, with a few odd trees randomly placed (the parsley chunks). not really something you want to use in a combat flightsim where you might have to go hunting for enemy tank formations on the ground, or target a specific road/bridge to slow down troop movement Last edited by zapatista; 10-25-2010 at 02:19 AM. |
#479
|
|||
|
|||
![]()
I was agreeing with you, Zap
![]() As an example, flying over Niagara falls without seeing any falls.....this satellite stuff is not all it's cracked up to be in every instance. Looks good from Angels 30 though ![]() Splitter |
#480
|
|||
|
|||
![]() Quote:
FSX terrain mesh cannot handle complex ground parameter as IL2 1946 does. Global textures for terrain is not good enough especially when you start to go online with the sim. IL2 1946 out performs all sims in this area for its net code and complex terrain IMHO |
![]() |
|
|