![]() |
#411
|
|||
|
|||
![]()
Please read what you wrote.... Gagarin started in space in 1961. Just to remind.
|
#412
|
||||
|
||||
![]() Quote:
![]() They used aerial images ![]() There were a large number of aerial images taken around the time of 1940 (and before as well) and these were used by the team behind WoP extensively. Have you used these too? |
#413
|
|||
|
|||
![]() Quote:
2. You'll get more immersion with what we are modeling. 3. Systems and starting procedure is different thing. We model the system(s), instead of table for the start of engine. |
#414
|
|||
|
|||
![]() Quote:
You have seen BoB11 WOV ,some of the switches and controls are clickable or moveable by dragging your mouse over it,it adds a HUGE amount of immersion to the sim. You can use either the mouse /and or switches you have mapped to your joystick It is not perfect by all means as some of the hit boxes on the switches are not always 100% accurate BUT it is there if you want to try it. I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive. I hope it will be looked into in the future it is a basic ingredient. |
#415
|
|||
|
|||
![]() Quote:
Next time I will think about other forms of business when I'll give the source code and all our own models to third parties for their projects. I have a lot of photos of Dover from different altitudes and views how it was looking in 1930-40. There is so many things in reality.... that we even can't model for that time... but it is a bit more detailed that you may find in any other sim. |
#416
|
|||
|
|||
![]()
Please read above couple of my posts what is clickable cockpit switches instead of serious modeling of the systems or program table starting procedure VS modeling of real systems work
![]() |
#417
|
|||
|
|||
![]()
And did they operate those with a mouse?
|
#418
|
|||
|
|||
![]()
Mr. Maddox,
The cockpit images are stunning. I think they are even more realistic than the A2A team which creates excellent FSX aircraft. I eagerly await release date. |
#419
|
||||
|
||||
![]() Quote:
With a damage model like this I no longer need to worry about maintaining a full 2 seconds into the same place of a 109 in order to get it to fall apart. Now, wherever I hit will be a broken part. ![]() |
#420
|
|||
|
|||
![]()
Why is it dramatically weaker?
Ok cockpit sucks For me Terrain textures look much better then what we have seen in SOW For example look at the Switzerland x addon its impossible to outperform that. |
![]() |
|
|