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IL-2 Sturmovik The famous combat flight simulator.

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  #411  
Old 10-24-2010, 05:21 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
I hear that WoP used 1940 satellite images for the Dover area. Did you do this too, Oleg?
Please read what you wrote.... Gagarin started in space in 1961. Just to remind.
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  #412  
Old 10-24-2010, 05:24 PM
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philip.ed philip.ed is offline
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Originally Posted by Oleg Maddox View Post
Please read what you wrote.... Gagarin started in space in 1961. Just to remind.
Sorry, I see what you mean.

They used aerial images My mistake.

There were a large number of aerial images taken around the time of 1940 (and before as well) and these were used by the team behind WoP extensively. Have you used these too?
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  #413  
Old 10-24-2010, 05:34 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Sutts View Post

1. On most fighters they are very straight forward with very few steps to remember. It's the little details that sometimes give the immersion.


2. For instance the way the engine behaves when you over/under prime it...makes it feel like you're operating a real engine.

3. At the end of the day I can live without the fully clickable pit but it would be nice to see most systems modelled correctly, either by Oleg or third parties.
1. I think you didn't read starting procedures of WWII time figters... and bombers...Its not very few. Usually more than 20 steps.

2. You'll get more immersion with what we are modeling.

3. Systems and starting procedure is different thing. We model the system(s), instead of table for the start of engine.
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  #414  
Old 10-24-2010, 05:37 PM
Trumper Trumper is offline
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Originally Posted by Oleg Maddox View Post
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.







All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.
That is a backward step if i understand this properly.I think the translation may not be very clear [hopefully].
You have seen BoB11 WOV ,some of the switches and controls are clickable or moveable by dragging your mouse over it,it adds a HUGE amount of immersion to the sim.
You can use either the mouse /and or switches you have mapped to your joystick
It is not perfect by all means as some of the hit boxes on the switches are not always 100% accurate BUT it is there if you want to try it.
I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive.
I hope it will be looked into in the future it is a basic ingredient.
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  #415  
Old 10-24-2010, 05:40 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Sorry, I see what you mean.

They used aerial images My mistake.

There were a large number of aerial images taken around the time of 1940 (and before as well) and these were used by the team behind WoP extensively. Have you used these too?
When I was asking them for the photos of Dover that they were using they only said that they used the sattelite map... That wasn't interesting for me. And they didn't give me even that photo.
Next time I will think about other forms of business when I'll give the source code and all our own models to third parties for their projects.

I have a lot of photos of Dover from different altitudes and views how it was looking in 1930-40.
There is so many things in reality.... that we even can't model for that time... but it is a bit more detailed that you may find in any other sim.
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  #416  
Old 10-24-2010, 05:44 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Trumper View Post
That is a backward step if i understand this properly.
Please read above couple of my posts what is clickable cockpit switches instead of serious modeling of the systems or program table starting procedure VS modeling of real systems work
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  #417  
Old 10-24-2010, 05:45 PM
The Kraken The Kraken is offline
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Originally Posted by Trumper View Post
I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive.
And did they operate those with a mouse?
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  #418  
Old 10-24-2010, 05:53 PM
Stachel Stachel is offline
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Mr. Maddox,

The cockpit images are stunning. I think they are even more realistic than the A2A team which creates excellent FSX aircraft. I eagerly await release date.
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  #419  
Old 10-24-2010, 05:54 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I think that we are modeling so many things in each aircraft that never was modelled in any single aircraft sim.

Start procedure do not affect these systems and complexity of modelling.

Each aircraft in our sim may have from 300 to 500+ parameters of modeling.

Say me is there the sim that would model the work of the piston compressor in a cockpit of bomber?
Or is there any sim that would model the work of each cylinder of engine?
Or various of propellers and its reductors?
various of pitch mechanisms?
The work of carburauter? Its diameter of airintake that calculate the airflow dencity in there?
Or maybe you can name the flight sim where in the damage is included the case of tires pinhole and its result?
Where, like in Il-2 for the first time in the world, then now in our sim modelled on the new very high level of precise and phycically (in 3D) all the trip rods to ailerons, elevator, rudder, etc? That can be all damahged separately with its result to control and flight?
Where in a sim modelled some (not all) eletrical wires that can be also damaged in a system of DM?

Can you sayme where in other game is modelling many of these thigns in 3D that to get right place of the hit result instead of randome program table of switchable failure?


Resume:
Complete starting procedure doesn't means the modeling of the things described above.... Trust me
We did way more complex work in general.
Like we did for the first time in the world the co-called in the past Complex Damage Model in Il-2 series.
And this is what I want, I would sacrifice any startup procedure for this any day of the week, especially as many RAF aircraft were pre-started by ground crew while the pilots were running across the airfield toward them anyway.

With a damage model like this I no longer need to worry about maintaining a full 2 seconds into the same place of a 109 in order to get it to fall apart. Now, wherever I hit will be a broken part.
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  #420  
Old 10-24-2010, 05:55 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Why is it dramatically weaker?
Ok cockpit sucks
For me Terrain textures look much better then what we have seen in SOW

For example look at the Switzerland x addon
its impossible to outperform that.
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