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#401
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#402
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So, just because all some people want to do is point and shoot doesn't mean they should force their preferred difficulty level on the rest. I'm slightly disappointed that we won't have complete start-ups, but i understand that things like that take time. I won't hold it against the developers, especially since they say we'll be able to modify things and model it ourselves down the road. It's just a minor incovenience for me. The important part is to have the dependencies between aircraft systems modelled. This IS a big deal because it affects damage models and tactical considerations for the player. For example, cascading system failures...you get hit, suffer a blown up oxygen tank and have to dive to lower altitudes in order not to die of hypoxia...however, your generator is also smashed and you're running on battery power, temperature changes also affect your battery life and temperature can change with altitude, so what do you do? That's the stuff i'm talking about, not having to click for start-up per se. The bottom line is, point and shoot is not enough in this time and age and it seems team Maddox understands that, even if not everything is modelled due to time constraints. Quote:
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#403
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Or already enough
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#404
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But I like to memorize a bazillion keyboard commands!
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#405
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Cheeses kraist! What's wrong with you...!
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#406
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Hear hear! The paint is just about dry and the tanks are full. It's time to scramble and get the bird in the air!
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#407
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Yes, but not everywhere. |
#408
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I hear that WoP used 1940 satellite images for the Dover area. Did you do this too, Oleg?
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#409
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could you please look at that question for a moment ? for many of us that are starting to use multiple monitors in games in the last few years, this is a critical question ! particularly since what you are deciding on right now could lock BoB-SoW into one or the other way of dealing with the viewpoints, and might be much harder to change later will BoB be able to provide the better "3 viewports" type of view that e-racer (car racing game) now provides ? this is technically the much better option for using multiple monitors around you (like 3 x 24' for ex ). the "bad" way, like is doing by most other older games now, is to mimic a big flat screen in front of you, with all monitors next to each other in a line. placing those monitors in a V shape around you is the natural and best position for flightsim's and car driving sims (so you can keep viewing distance from your eye to each screen the same on all 3 monitors, otherwise for ex the "dots" of distant il2 aircraft would shrink in size to much by placing the left and right monitor further away from your eye then the centre one). please consider this technical point ![]() Last edited by zapatista; 10-24-2010 at 05:15 PM. |
#410
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I think that we are modeling so many things in each aircraft that never was modelled in any single aircraft sim.
Start procedure do not affect these systems and complexity of modelling. Each aircraft in our sim may have from 300 to 500+ parameters of modeling. Say me is there the sim that would model the work of the piston compressor in a cockpit of bomber? Or is there any sim that would model the work of each cylinder of engine? Or various of propellers and its reductors? various of pitch mechanisms? The work of carburauter? Its diameter of airintake that calculate the airflow dencity in there? Or maybe you can name the flight sim where in the damage is included the case of tires pinhole and its result? Where, like in Il-2 for the first time in the world, then now in our sim modelled on the new very high level of precise and phycically (in 3D) all the trip rods to ailerons, elevator, rudder, etc? That can be all damahged separately with its result to control and flight? Where in a sim modelled some (not all) eletrical wires that can be also damaged in a system of DM? Can you sayme where in other game is modelling many of these thigns in 3D that to get right place of the hit result instead of randome program table of switchable failure? Resume: Complete starting procedure doesn't means the modeling of the things described above.... Trust me We did way more complex work in general. Like we did for the first time in the world the co-called in the past Complex Damage Model in Il-2 series. |
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