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#341
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Disappointing
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#342
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He said it will be possible for third parties develop this later on. What more can you ask for? Just look at those cockpits. If you want click-able cockpits, play your nancy-pancy MFS. It would be cool to do a whole engine-start-procedure, but if this is possible further down the line then that's great.
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#343
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Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
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#344
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Here we go again. These high quality cockpits is way more we've expected ever, isn't it? Third party can modify such things later. Oleg is concentrating on the important things, thats right and good.
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![]() Last edited by Foo'bar; 10-24-2010 at 10:18 AM. |
#345
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Touché
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#346
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I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange... I think clickable and staring procedure is some different strory isn't it?. |
#347
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Don't get the wrong the term photorealistic itself. Using photos for the maps and term photorealistic is way different things. |
#348
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Oleg please check email, I have some questions concerning buildings and rail.
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#349
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Oleg, is clickable thingy mandatory, or can we jsut map everithing to our keybord and divice and dont have to bother to click ? will we still be able ot use the mosue to pan around and to shoot with mosue buttons?
Dont get me wrong clickables are fun scpecialy for big planes/bombers where you have preatty much all time in the world to click and set everithing up, but in combat in fighters i would just like to keep that "hotas" feeling of il2, of being able to do everithing with my engine and plane witout loosing sight from my opponent cheers |
#350
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It quite clearly is not. Even at the resolution of that shot the two L's would be identical in height, which they clearly aren't. |
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