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IL-2 Sturmovik The famous combat flight simulator.

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  #431  
Old 10-24-2010, 06:55 PM
Splitter Splitter is offline
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May I try a short summation of what is being written?

- Not all things seen in a cockpit will be clickable. Some will.
- Clickable items will also have keyboard shortcuts. The player can choose which to use with those items.
- The team has modeled systems in the planes. If a bullet hit your fuel line, you have a fuel leak (these are no longer random occurrences as in IL-2 where what the damage might be is determined by a percentage chance).
- No complicated start up procedures, at least at release.

How did I do?

Splitter
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  #432  
Old 10-24-2010, 06:57 PM
kammo kammo is offline
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Gotta love your approach and the manner you keep answering all of these questions Oleg! Big THANK YOU for that.
Some of these posters attitude would make bit angry and make me stop answering in such in a informative and polite way. Think that just shows that you are a really nice man Oleg and because of this you will have/have allready very loyal customer base.

Cheerious
Kammo
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  #433  
Old 10-24-2010, 07:02 PM
whatnot whatnot is offline
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First of all: a truly fantastic update! The pits look stunning.. unlike anything seen before in a flight sim! Seeing them combined with the scenery shot made me ecstatic! I also assumed the tooltips and mouse control on throttle etc ment clickable pits and passed out of the awesomeness of the update!

Now hearing the clickable pits is not actually included was a clear cooler for me. Not that Oleg you would have specifically said that everything would be clickable, just because I drew that conclusion out of the update and the messages.

Quote:
Originally Posted by Osprey View Post
I agree. Who wants to sit there going through a painful pre-check each time.

DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it
I think this thread alone makes it clear that following an accurate procedure is indeed something people DO want to do. Not all of us, but some so please cut the condecending attitude towards it. It would be especially cool for bombers etc where the technical part of the flight is a big thing as there is no dog fighting!

I was also ready to build my own 'power glove' to implement the touchscreen aspect which would have taken the immersion to new heights for me!

Quote:
Originally Posted by JtD View Post
Probably the same 1% that will use a clickable cockpit for startup procedure.
And it's probably <1% of people that would know that the 110's antenna is wrong, but that's not the point now is it? The point is to get it right and accurate and for me (and to quite a few others here) startup procedure and clickable cockpits would fall in to the same category.

And I hope this isn't taken the wrong way: I know that SOW BOB is and will be the greatest sim out there and is already modelling a million things that others don't. And I rather get the sim out asap than wait for another x months for the clickable pits and start-up procedures.
However what I do want to say is that following the procedures is a big thing for a lot of flight sim aficionados! I love it in BS and FSX but have always preferred Oleg's sims because of the other features and the WW2 era.

I would like to do my sorties as they did them back in the day from start to finnish whether it's about getting the FM, DM or the startup accurate.

But hey, I'll be a happy camper when I get my hands on this baby whether I start my missions by igniting my engines with one press of a key or not. It just would have been a kilo of sugar on the top of I would have been able to start up and close down as it was done in real life.

But anyhow this was one of the best updates I've seen, thanks a million for it!! And even bigger thanks for having such a dialogue with the scene, this is unheard of!!
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  #434  
Old 10-24-2010, 07:09 PM
Splitter Splitter is offline
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Start up procedures:

If they were available, I would use them a few times for each aircraft I flew. Once I got the procedure down, I would then just use the "quick start" option. The fun for me is from the time I push the throttle forward to take off until I cut the engine in front of the hangar.

That they are not included at release is no big deal to me. I'm sure if they ever become available in a future update I will learn them and then just go back to quick start.

THANK YOU to Oleg for answering the questions that have been posted on here. Above and beyond the call of duty.

Splitter
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  #435  
Old 10-24-2010, 07:09 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
When I was asking them for the photos of Dover that they were using they only said that they used the sattelite map... That wasn't interesting for me. And they didn't give me even that photo.
Next time I will think about other forms of business when I'll give the source code and all our own models to third parties for their projects.

I have a lot of photos of Dover from different altitudes and views how it was looking in 1930-40.
There is so many things in reality.... that we even can't model for that time... but it is a bit more detailed that you may find in any other sim.
What horrible people; no wonder the development process of WoP is so poor.

You've done excellent work with this Oleg though; thanks for sharing so much with us At Hawkinge Battle of Britain Museum here in Kent, they have a large number of period aerial shots of various airfields and countryside IIRC. Unfortunately, one can't take pictures here, however if you e-mailed the museum they might be able to supply copies of the pictures. If you are interested, that is
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  #436  
Old 10-24-2010, 07:27 PM
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mazex mazex is offline
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Quote:
Originally Posted by Splitter View Post
Start up procedures:

If they were available, I would use them a few times for each aircraft I flew. Once I got the procedure down, I would then just use the "quick start" option. The fun for me is from the time I push the throttle forward to take off until I cut the engine in front of the hangar.

That they are not included at release is no big deal to me. I'm sure if they ever become available in a future update I will learn them and then just go back to quick start.

THANK YOU to Oleg for answering the questions that have been posted on here. Above and beyond the call of duty.

Splitter
+1
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  #437  
Old 10-24-2010, 08:04 PM
Trumper Trumper is offline
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Quote:
Originally Posted by The Kraken View Post
And did they operate those with a mouse?
??? i would love to own an authentic cockpit but unfortunately a computer and joystick is the nearest most if not all of us will get to.
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  #438  
Old 10-24-2010, 08:13 PM
Trumper Trumper is offline
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Thank you for the answers Oleg ,i do think that people don't understand quite what you mean at the moment,several posts from different people since you posted have tried to clear it up but i guess we will find out in time.
All i ask is please don't stifle whatever could be made workable in the future,it is a popular request.
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  #439  
Old 10-24-2010, 08:20 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.

I have always been against "clickable", The ability to program key's/buttons for all controls/switches was my hope for this sim. Some what accurate starting procedure was also a big hope of mine, but it will not be in the release it seems. I will most likely hold off on the release version, and see what developes down the road.
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  #440  
Old 10-24-2010, 08:26 PM
Chivas Chivas is offline
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Quote:
Originally Posted by SlipBall View Post
I have always been against "clickable", The ability to program key's/buttons for all controls/switches was my hope for this sim. Some what accurate starting procedure was also a big hope of mine, but it will not be in the release it seems. I will most likely hold off on the release version, and see what developes down the road.
Luckily most people will still buy it, even if there favorite feature isn't readily available, as they understand that nothing will be developed down the road if initial sales are off.
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