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#431
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May I try a short summation of what is being written?
- Not all things seen in a cockpit will be clickable. Some will. - Clickable items will also have keyboard shortcuts. The player can choose which to use with those items. - The team has modeled systems in the planes. If a bullet hit your fuel line, you have a fuel leak (these are no longer random occurrences as in IL-2 where what the damage might be is determined by a percentage chance). - No complicated start up procedures, at least at release. How did I do? Splitter |
#432
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Gotta love your approach and the manner you keep answering all of these questions Oleg! Big THANK YOU for that.
Some of these posters attitude would make bit angry and make me stop answering in such in a informative and polite way. Think that just shows that you are a really nice man Oleg and because of this you will have/have allready very loyal customer base. ![]() Cheerious Kammo |
#433
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First of all: a truly fantastic update! The pits look stunning.. unlike anything seen before in a flight sim! Seeing them combined with the scenery shot made me ecstatic! I also assumed the tooltips and mouse control on throttle etc ment clickable pits and passed out of the awesomeness of the update!
Now hearing the clickable pits is not actually included was a clear cooler for me. Not that Oleg you would have specifically said that everything would be clickable, just because I drew that conclusion out of the update and the messages. Quote:
I was also ready to build my own 'power glove' to implement the touchscreen aspect which would have taken the immersion to new heights for me! Quote:
And I hope this isn't taken the wrong way: I know that SOW BOB is and will be the greatest sim out there and is already modelling a million things that others don't. And I rather get the sim out asap than wait for another x months for the clickable pits and start-up procedures. However what I do want to say is that following the procedures is a big thing for a lot of flight sim aficionados! I love it in BS and FSX but have always preferred Oleg's sims because of the other features and the WW2 era. I would like to do my sorties as they did them back in the day from start to finnish whether it's about getting the FM, DM or the startup accurate. But hey, I'll be a happy camper when I get my hands on this baby whether I start my missions by igniting my engines with one press of a key or not. It just would have been a kilo of sugar on the top of I would have been able to start up and close down as it was done in real life. But anyhow this was one of the best updates I've seen, thanks a million for it!! And even bigger thanks for having such a dialogue with the scene, this is unheard of!! ![]() |
#434
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Start up procedures:
If they were available, I would use them a few times for each aircraft I flew. Once I got the procedure down, I would then just use the "quick start" option. The fun for me is from the time I push the throttle forward to take off until I cut the engine in front of the hangar. That they are not included at release is no big deal to me. I'm sure if they ever become available in a future update I will learn them and then just go back to quick start. THANK YOU to Oleg for answering the questions that have been posted on here. Above and beyond the call of duty. Splitter |
#435
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You've done excellent work with this Oleg though; thanks for sharing so much with us ![]() ![]() |
#436
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#437
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??? i would love to own an authentic cockpit but unfortunately a computer and joystick is the nearest most if not all of us will get to.
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#438
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![]() ![]() All i ask is please don't stifle whatever could be made workable in the future,it is a popular request. ![]() |
#439
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I have always been against "clickable", The ability to program key's/buttons for all controls/switches was my hope for this sim. Some what accurate starting procedure was also a big hope of mine, but it will not be in the release it seems. I will most likely hold off on the release version, and see what developes down the road. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#440
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