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IL-2 Sturmovik The famous combat flight simulator.

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  #361  
Old 10-24-2010, 11:24 AM
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philip.ed philip.ed is offline
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Thanks Oleg. Is it possible for the parachute to get caught? So does this mean the trees are just invisible objects?
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  #362  
Old 10-24-2010, 11:32 AM
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mazex mazex is offline
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Quote:
Originally Posted by Stranzki View Post
I've read the same. Just compare t and the l. It really looks like Stetlungsanzeige:


Well, whatever the text, the instrument itself has as many polys as a T34 in IL2
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  #363  
Old 10-24-2010, 11:38 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Thanks Oleg. Is it possible for the parachute to get caught? So does this mean the trees are just invisible objects?
No it doesn't means.
It means just for parachutes. We don't plan to make the hanged trooper on a chute, that was hooked on a tree.
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  #364  
Old 10-24-2010, 11:39 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by mazex View Post
Well, whatever the text, the instrument itself has as many polys as a T34 in IL2
Something like this. Yes.
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  #365  
Old 10-24-2010, 11:42 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by BG-09 View Post
Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
We have some modeling depending of altitude....

As for prop, when we will probably model conditions of aircraft use in Sakhara, then probably shinning of such type maybe present.
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  #366  
Old 10-24-2010, 11:42 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by philip.ed View Post
Thanks Oleg. Is it possible for the parachute to get caught? So does this mean the trees are just invisible objects?
He said above that trees do not affect paratroopers, they just fall through. The trees are quite well visible, or so it seems from the screenshots, at least.

PS Too late.
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  #367  
Old 10-24-2010, 11:55 AM
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Originally Posted by Spinnetti View Post
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
Hate is a strong word when talking about minor cosmetic features of a consumer simulator that you will buy for 50$

My personal opinion: As there is no game to date that I know of that has done this good combined with stuff like TrackIR (name one if you have a good example) it will rather lower the immersion for me having it included. I would rather see the "bonus feature" time spent on stuff like animated ground crew pulling the chocks away and giving a thumbs up before take off etc...
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  #368  
Old 10-24-2010, 12:02 PM
winny winny is offline
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Hi Oleg, I have a quick question about the terrain.

Did you use satllite images and then 'fix' them to match with 1940 or did you start from scratch? just wondering. Thanks.
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  #369  
Old 10-24-2010, 12:26 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.
I agree. Who wants to sit there going through a painful pre-check each time.

DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it
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  #370  
Old 10-24-2010, 12:39 PM
Allen63 Allen63 is offline
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I love the cockpits.

Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS?

I do wonder about the "wear", "paint fading", "discolorations" shown.

The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions.

I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways.

If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line.

Last edited by Allen63; 10-24-2010 at 12:46 PM.
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