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#361
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Thanks Oleg. Is it possible for the parachute to get caught? So does this mean the trees are just invisible objects?
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#362
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#363
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It means just for parachutes. We don't plan to make the hanged trooper on a chute, that was hooked on a tree. |
#364
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Something like this. Yes.
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#365
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As for prop, when we will probably model conditions of aircraft use in Sakhara, then probably shinning of such type maybe present. |
#366
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PS Too late. ![]() |
#367
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![]() My personal opinion: As there is no game to date that I know of that has done this good combined with stuff like TrackIR (name one if you have a good example) it will rather lower the immersion for me having it included. I would rather see the "bonus feature" time spent on stuff like animated ground crew pulling the chocks away and giving a thumbs up before take off etc... |
#368
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Hi Oleg, I have a quick question about the terrain.
Did you use satllite images and then 'fix' them to match with 1940 or did you start from scratch? just wondering. Thanks. |
#369
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DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it |
#370
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I love the cockpits.
Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS? I do wonder about the "wear", "paint fading", "discolorations" shown. The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions. I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways. If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line. Last edited by Allen63; 10-24-2010 at 12:46 PM. |
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