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#1
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Hi,
I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal? I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders. Thank you, Last edited by ben_wh; 07-31-2013 at 08:33 AM. |
#2
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If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to “point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not enabled. Also the commands attack all/bombers/fighters has the same function built in as the padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman has not seen the enemy and you give the command while you don’t see the enemy. Giving the command when you see the enemy at the center of your screen (in cockpit) gives your wingman the direction of the enemy and wingman can attack it. This prevents abusing the attack commands like a radar. ? Perhaps along with the 'Bandits' command in the comms that came with 4.12? But the 'roger' comes from the wingman after pressing F4 and before 'Bandits' (Tab + W, if I remember correctly). |
#3
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#4
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#5
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The new evasive maneuvers of heavy bombers when attacked by fighters are a little overdone. I've seen B-24s doing rolls, not really a good idea in a four-engined bomber.
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#6
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There is no new evasive maneuvers for bombers.
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#7
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Maybe I am wrong, but I can't remember seeing these strange maneuvers in 4.11.
EDIT - I just tested the heavy bomber behaviour in 4.11.1 and noticed the same problems, so it is an old issue. Nonetheless I think TD should try to fix these unrealistic maneuvers. A number of times I have seen collisions between bombers because of this behaviour. Last edited by Juri_JS; 08-02-2013 at 12:09 PM. |
#8
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While trying out the new “taxiing” feature I have come up with an annoying bug which can be seen even in the demo mission “AI Taxiing” made by DT and included to 4.12.
In that mission you just roll out of the hangar and taxi all the way along the yellow line to the intended take off position where you take off, retract flaps and gear and then turn the autopilot on – and the autopilot will ignore the flight waypoints, it always flies back to the field where it starts flying in circles at almost zero altitude as the player’s aircraft appears still attached to taxi waypoints. I would appreciate any comments about such AI behavior, thank you! |
#9
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OK. But the response "Roger" from wingman was not in 4.11. Thanks.
Last edited by Volksfürsorge; 08-01-2013 at 02:11 PM. |
#10
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There is a difference though, in 4.12 your AI wingman immedaitely engage. In 4.11 they stay in formation and only engage if you order them to via comms (eg. tab + 2 +3). |
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