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#1
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#2
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The new evasive maneuvers of heavy bombers when attacked by fighters are a little overdone. I've seen B-24s doing rolls, not really a good idea in a four-engined bomber.
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#3
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There is no new evasive maneuvers for bombers.
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#4
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Maybe I am wrong, but I can't remember seeing these strange maneuvers in 4.11.
EDIT - I just tested the heavy bomber behaviour in 4.11.1 and noticed the same problems, so it is an old issue. Nonetheless I think TD should try to fix these unrealistic maneuvers. A number of times I have seen collisions between bombers because of this behaviour. Last edited by Juri_JS; 08-02-2013 at 12:09 PM. |
#5
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While trying out the new “taxiing” feature I have come up with an annoying bug which can be seen even in the demo mission “AI Taxiing” made by DT and included to 4.12.
In that mission you just roll out of the hangar and taxi all the way along the yellow line to the intended take off position where you take off, retract flaps and gear and then turn the autopilot on – and the autopilot will ignore the flight waypoints, it always flies back to the field where it starts flying in circles at almost zero altitude as the player’s aircraft appears still attached to taxi waypoints. I would appreciate any comments about such AI behavior, thank you! |
#6
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2. AFAIK nothing has changed and automatic control doesn't equal foolproof control. Quote:
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#7
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There is one problem with the patch 4.12 and 4.12.1. I don't know, wrote about it or not, but when I fly online and kill the player sitting in the bomber for the gunner, murdered player just goes in-game menu (via the menu item "new trial"), but kill is not counted.
It's a bug, and some players are actively using it. ![]() Last edited by Novice; 08-09-2013 at 07:14 AM. |
#8
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Taxi to take off doesn't work in COOP? Or doesn't work for AI in COOP? I'm confused by the wording in the readme, then. I'll create some test missions in both modes and test. But what about the waypoint icons in my screenshot above? Why did that happen? The I16s followed us bombers for a long while, but then would not or could not engage them (they were supposed to be escorting us). I'm just asking to make sure to have someone test the new features in cooperative mode as well. Something seems off. |
#9
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OK. But the response "Roger" from wingman was not in 4.11. Thanks.
Last edited by Volksfürsorge; 08-01-2013 at 02:11 PM. |
#10
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There is a difference though, in 4.12 your AI wingman immedaitely engage. In 4.11 they stay in formation and only engage if you order them to via comms (eg. tab + 2 +3). |
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