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#301
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I have one sailing around on my Test Center map.
I've been able to sink it with just the cannons on a Tempest.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#302
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Hi,
I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal? I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders. Thank you, Last edited by ben_wh; 07-31-2013 at 08:33 AM. |
#303
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If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to “point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not enabled. Also the commands attack all/bombers/fighters has the same function built in as the padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman has not seen the enemy and you give the command while you don’t see the enemy. Giving the command when you see the enemy at the center of your screen (in cockpit) gives your wingman the direction of the enemy and wingman can attack it. This prevents abusing the attack commands like a radar. ? Perhaps along with the 'Bandits' command in the comms that came with 4.12? But the 'roger' comes from the wingman after pressing F4 and before 'Bandits' (Tab + W, if I remember correctly). |
#304
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#305
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#306
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The new evasive maneuvers of heavy bombers when attacked by fighters are a little overdone. I've seen B-24s doing rolls, not really a good idea in a four-engined bomber.
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#307
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OK. But the response "Roger" from wingman was not in 4.11. Thanks.
Last edited by Volksfürsorge; 08-01-2013 at 02:11 PM. |
#308
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Hello.
There is an issue with the SM79's torpedo sight. It's not caused by the last patch, but I hope it might be fixed in a next patch. When the "toggle sight view" is selected, the player's point of view doesn't follow the slip of the torpedo sight, like it does with the similar device of the B5N2. While it's easy to release a torpedo with deflection against a moving ship from a secure distance in a 'Kate', with good accuracy, it is not possible to do it so in a SM79. Thanks. ![]() |
#309
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I doubt this is a bug, probably my lack of knowledge regarding FMB.
- Online dogfight mission. - Solomon's map - I created 3 home bases at Henderson, fighter 1, and fighter 2. Each base has a combination of AI taxiing to take off combined with static planes available for players to fly. - The radius of each base does not overlap another. - There are static aircraft at each field that cover every player spawnable aircraft, even for planes that are not available at those fields. So here is the issue. I spawn a P40B at Henderson. It spawns in at the location of a static aircraft as anticipated. I take off and fly to fighter 1 airfield and land. That airfield has static P-40B aircraft, and can also spawn unlimited P-40B aircraft. However, if I hit refly and choose a different aircraft to fly' the P-40B that I just landed is still sitting on the runway where I despawned. I also replicated this on the Marianas map. The home base options to "use stationary planes" and "return static aircraft to original position" properties are checked. |
#310
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There is no new evasive maneuvers for bombers.
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