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  #1  
Old 07-30-2013, 01:50 AM
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Treetop64 Treetop64 is offline
What the heck...?
 
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The purpose of the loiter command is to make your selected subordinate flight loiter at the location where you give the command.
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  #2  
Old 07-30-2013, 06:07 AM
Juri_JS Juri_JS is offline
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A6M5c and A6M7 equipped with Type3 air-to-air rockets don't attack other planes.
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  #3  
Old 07-30-2013, 07:11 PM
Tolwyn Tolwyn is offline
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Quote:
Originally Posted by Treetop64 View Post
The purpose of the loiter command is to make your selected subordinate flight loiter at the location where you give the command.
I can't get my 2, 3, and 4 to loiter at all.

Is this ONLY for other FLIGHTS (1, 2, 3, and 4 ?)

Otherwise, it does not work.
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  #4  
Old 07-30-2013, 09:27 PM
IceFire IceFire is offline
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GREAT to have the coastal steamer. Was definitely in need of some new ship targets... been using the same two transport ships for the last 10 years
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  #5  
Old 07-30-2013, 09:41 PM
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ElAurens ElAurens is offline
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I have one sailing around on my Test Center map.

I've been able to sink it with just the cannons on a Tempest.
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  #6  
Old 07-31-2013, 08:30 AM
ben_wh ben_wh is offline
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Default Wingmen reacting to Joystick Button 4?

Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,

Last edited by ben_wh; 07-31-2013 at 08:33 AM.
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  #7  
Old 07-31-2013, 01:37 PM
Stig1207 Stig1207 is offline
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Quote:
Originally Posted by ben_wh View Post
Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,
I have been wondering about this too. Does it have something to do with this feature that was introduced in 4.11:

If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to
“point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it
is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not
enabled. Also the commands attack all/bombers/fighters has the same function built in as the
padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman
has not seen the enemy and you give the command while you don’t see the enemy. Giving the
command when you see the enemy at the center of your screen (in cockpit) gives your
wingman the direction of the enemy and wingman can attack it. This prevents abusing the
attack commands like a radar. ?

Perhaps along with the 'Bandits' command in the comms that came with 4.12?

But the 'roger' comes from the wingman after pressing F4 and before 'Bandits' (Tab + W, if I remember correctly).
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  #8  
Old 07-31-2013, 03:38 PM
Volksfürsorge Volksfürsorge is offline
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Default

Quote:
Originally Posted by ben_wh View Post
Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,
Reported this issue already, but got no answer from TD. Perhaps it really is a new feature, or part of a coming one...
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  #9  
Old 07-31-2013, 06:39 PM
daidalos.team daidalos.team is offline
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Quote:
Originally Posted by Volksfürsorge View Post
Reported this issue already, but got no answer from TD. Perhaps it really is a new feature, or part of a coming one...
From 4.11 Guide:

Quote:
Note
If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to
“point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it
is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not
enabled. Also the commands attack all/bombers/fighters has the same function built in as the
padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman
has not seen the enemy and you give the command while you don’t see the enemy. Giving the
command when you see the enemy at the center of your screen (in cockpit) gives your
wingman the direction of the enemy and wingman can attack it. This prevents abusing the
attack commands like a radar.
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  #10  
Old 08-01-2013, 08:09 PM
Soldier_Fortune Soldier_Fortune is offline
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Location: Madrid, Spain
Posts: 68
Default The SM79 torpedo sight

Hello.

There is an issue with the SM79's torpedo sight. It's not caused by the last patch, but I hope it might be fixed in a next patch.

When the "toggle sight view" is selected, the player's point of view doesn't follow the slip of the torpedo sight, like it does with the similar device of the B5N2.

While it's easy to release a torpedo with deflection against a moving ship from a secure distance in a 'Kate', with good accuracy, it is not possible to do it so in a SM79.

Thanks.
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