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#1
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The purpose of the loiter command is to make your selected subordinate flight loiter at the location where you give the command.
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#2
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A6M5c and A6M7 equipped with Type3 air-to-air rockets don't attack other planes.
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#3
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Is this ONLY for other FLIGHTS (1, 2, 3, and 4 ?) Otherwise, it does not work. |
#4
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GREAT to have the coastal steamer. Was definitely in need of some new ship targets... been using the same two transport ships for the last 10 years
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Find my missions and much more at Mission4Today.com |
#5
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I have one sailing around on my Test Center map.
I've been able to sink it with just the cannons on a Tempest.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#6
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Hi,
I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal? I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders. Thank you, Last edited by ben_wh; 07-31-2013 at 08:33 AM. |
#7
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If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to “point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not enabled. Also the commands attack all/bombers/fighters has the same function built in as the padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman has not seen the enemy and you give the command while you don’t see the enemy. Giving the command when you see the enemy at the center of your screen (in cockpit) gives your wingman the direction of the enemy and wingman can attack it. This prevents abusing the attack commands like a radar. ? Perhaps along with the 'Bandits' command in the comms that came with 4.12? But the 'roger' comes from the wingman after pressing F4 and before 'Bandits' (Tab + W, if I remember correctly). |
#8
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#9
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#10
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Hello.
There is an issue with the SM79's torpedo sight. It's not caused by the last patch, but I hope it might be fixed in a next patch. When the "toggle sight view" is selected, the player's point of view doesn't follow the slip of the torpedo sight, like it does with the similar device of the B5N2. While it's easy to release a torpedo with deflection against a moving ship from a secure distance in a 'Kate', with good accuracy, it is not possible to do it so in a SM79. Thanks. ![]() |
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