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The Spitfire is already twitchier than the Hurricane, but more agile
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I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?
The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.
The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.
I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.