Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

View Poll Results: Are the incorrect British FM killing the enjoyment of the game?
Yes 107 55.15%
No 48 24.74%
Not bothered. 39 20.10%
Voters: 194. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #211  
Old 08-23-2012, 10:55 AM
NZtyphoon NZtyphoon is offline
Approved Member
 
Join Date: Feb 2012
Location: NZ
Posts: 543
Default

Here are the Pilot's Notes General comments about oil flow under negative-g:


Spitfire II Pilot's Notes take off plus climb speeds:



The Air Min was also realistic enough to understand that in air combat one cannot simply fly exactly by the book and survive; the Pilot's Notes General make the following observation about taking risks:

  #212  
Old 08-23-2012, 11:18 AM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by Ze-Jamz View Post
I think its hard to believe that the Devs would release a patch that fooks up the FM's and if they did not release a quick hot fix by now even if it meant rolling back the FM to pre beta state so I can understand the angle Crumpp is coming from here..

The Devas have a wealth of info in regards to these FM's and have accumulated this over many years....I suggest they release what they see as proper operating instructions for these aircraft, what have they wrote into the FM that they see as proper operation, that would be interesting to see
I think you missed the sarcasm rolleyes from your post............
  #213  
Old 08-23-2012, 11:31 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by NZtyphoon View Post
Here are the Pilot's Notes General comments about oil flow under negative-g:
...
The 3th point also worth a bugtracker ticket...
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #214  
Old 08-23-2012, 11:34 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Osprey View Post
I think you missed the sarcasm rolleyes from your post............
No no..you didn't see them as I wasn't being sarcastic..

Like I said if they release/tell us what they have modelled into the FM then we can make assumptions and point fingers which in turn will help pinpoint if any the issues..

Or you can another ten pages of everyone getting themselves at it thinking they know better
  #215  
Old 08-23-2012, 12:19 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

How you draw that conclusion is beyond me, but then again it's not a new behaviour of yours.
  #216  
Old 08-23-2012, 12:20 PM
Crumpp's Avatar
Crumpp Crumpp is offline
Approved Member
 
Join Date: Feb 2008
Posts: 1,552
Default

Quote:
Originally Posted by ATAG_Dutch View Post
I have sympathy for your difficulties.
Again, the suggestion is one of inaccuracies in the programming of the temperature effects in the game as against engine power and airspeed produced within the game.

The unique flying qualities of any aircraft are totally irrelevant to this specific issue.

Nor was I necessarily intending to have a discussion with anyone. My intention was to inform the readers of the forum of an observation made in one specific test of the game's 'temperature effects' setting relating to one specific aeroplane, and to suggest that others conduct similar tests in order to verify my findings or otherwise in other aircraft within the game.

Please feel free to test this yourself with any aircraft of your choice within the game and report your findings accordingly.
Ok, so what you guys want is an airplane that is as fast as the Spitfire, climbs as well as the Spitfire, turns as well as the Spitfire, but acts like the Hurricane?

In otherwords a frankenplane that never existed during the Battle of Britain?

I don't see where that is any more realistic than the FM's in the game now you are all complaining about.

Quote:
Or you can another ten pages of everyone getting themselves at it thinking they know better
Exactly
__________________
  #217  
Old 08-23-2012, 12:23 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Osprey View Post
How you draw that conclusion is beyond me, but then again it's not a new behaviour of yours.
#sigh

Edit..

Won't waste my time
  #218  
Old 08-23-2012, 12:41 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by Crumpp View Post
Ok, so what you guys want is an airplane that is as fast as the Spitfire, climbs as well as the Spitfire, turns as well as the Spitfire, but acts like the Hurricane?
Of course not. The two models currently in the game are vastly different to eachother in terms of flight characteristics. The Spitfire is already twitchier than the Hurricane, but more agile. It's already more difficult to keep guns on target with the Spit than with the Hurricane. The pre-stall buffet in tight turns so famous in the Spit is there already and is excellently reproduced in a force-feedback joystick.

With engine temperature effects off, the Spit is (to quote Bob Doe) 'like having wings on your back'. The Hurricane, with engine temperature effects off (again to quote Bob Doe), is 'like a brick shithouse'. Solid, steady, sluggish compared to the nimble Spit. The differences are already there. but of course pilot's anecdotes are inadmissable according to your own philosophy, whether mine or Bob Doe's.

The Engine power and therefore airspeed issues with a particular game setting are also there with all aircraft tested so far. Except for the Bf109 tested by one person, which demonstrated no power or airspeed loss with either of these game settings.

So please, unless you are prepared to test this specific issue for yourself, with whichever aircraft you'd like, stop quoting my responses in an attempt to argue issues which have been argued before.

My thanks.
  #219  
Old 08-23-2012, 01:51 PM
Crumpp's Avatar
Crumpp Crumpp is offline
Approved Member
 
Join Date: Feb 2008
Posts: 1,552
Default

Quote:
The Spitfire is already twitchier than the Hurricane, but more agile
I don't see any difference between them when I play. Have you recorded the Hurricanes stability characteristics?

The Spitfire in game as tested is both static and dynamically stable, something the real aircraft was not.


The issue is will correcting one set of FM parameters make or a more realistic simulation or not? The aircraft represented in the game were on equal footing as dogfighters in the actual battle we are simulating.

I don't think making a frankenplane out of one side is going to accurately represent relative dogfighting capabililties.
Attached Images
File Type: jpg SpitfireMkIa_Oct_LongStab STICK FREE.jpg (214.3 KB, 5 views)
File Type: jpg k9788-stability explained.jpg (455.6 KB, 9 views)
__________________

Last edited by Crumpp; 08-23-2012 at 01:55 PM.
  #220  
Old 08-23-2012, 01:55 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

So many of these problems could be related to pilot error. I damage the E3 engine many times when I am not paying attention to what I am doing.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.