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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 07-11-2012, 08:36 AM
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David198502 David198502 is offline
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Location: Austria
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Originally Posted by Robo. View Post
Hey David, as a Hurricane pilot I'd like to say I am quite used to what we can do and what we can not do. There SHOULD be more Hurricanes than SPitfires. The way I see it this campaign is just starting and there are some teething problems. So far, it has not been a Battle of Britain at all, it was more like ATAG punchup minus the AI bombers. I don't know how many Stukas have attacked and how high they flew over the Channel as we were not involved in the defensive battle with the 87s, we have only seen a few 109, but it was alright for the 3rd mission only. I hope with the suggestions made there will be improvement (especially with the Radar). The other thing is that it's impossible to please everybody and I'd like to thank the creators for trying.

I strongly object against replacing Spitfire marks or Hurris for Spits - FMs are what they are, let's keep calm and carry on guys!

For myself personally I'd like to see more realistic (and usable) radar, some BofB raids with fighters in escort duties, more probable mix of Emil variants (e.g. more E-1s for this time of the year) and people flying with default (historical) loadouts.

Keep up the good work, see you next Sunday.
I will do the next time....ill definitely fly the E1 on sunday with a historical loadout...Pitti and me found a historical loadout, which is working surprisingly well!its really fun to fly the E1 now for me, so i have no problems to be one of the E1 pilots!

to Farber,...24Stukas? is it really that hard for the game/server to handle more of them?i ask because sometimes iam hosting a mission in the Lobby, where 60+ AI aircraft are in the air constantly.its a script, where submissions will load randomly into the main mission with AI flights.the script is written, that after a certain amount of planes has spawned, the submissions will stop to be loaded.when some aircrafts despawn after landing or get destroyed, and the total number of planes drop below the limit, then the submissions will start to get loaded again...this way, in the main mission there are 60+AI aircraft in the air constantly, and besides some stutters when another submission gets loaded, the game runs smooth...
and mind this was hosted from my weak machine...so i would think that a real server wouldnt have that much problems with 60 AI aircraft in the air??
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