Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #291  
Old 07-24-2012, 06:57 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Quote:
Originally Posted by Pitti View Post
The sneaky 109 was me.
(Btw. I've got no credit for this kill in the campaign statistics)

Sadly I wasn't able to attack more of the hurricanes which were attackig the bombers since my wingman got into trouble and called for help.

But it was a pretty immersive sight when all the hurricanes started their attacks on this big bomber formation.
It was a good shot, Pitti. My situational awareness was pretty bad. My wingman lost his engine and I was too focused on getting the bombers. Though, that's not necessarily a bad thing! You must have hammered my right wing with a cannon shot or two. I tried to go defensive, but the aircraft was already non-responsive. Got it into a dive to get away a little bit before bailing out.

The campaign stats are weird. We didn't get credit either for 1 or 2 bombers I think, but no worries. I'm only counting one thing really: do I survive the mission? So far, I've lived through each mission I've played so I'm happy!
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
  #292  
Old 07-24-2012, 07:03 PM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Quote:
Originally Posted by notafinger! View Post
Here is that mission from my perspective. Available in 1080p on youtube.

http://youtu.be/vELVYK_1G_A?hd=1

The combat you describe begins at 1:50. Salute to 501 & 56, it was a really intense fight.

Also, salute to No.401_Aborted Man, he gave us a hell of a fight and was the reason we were low in that area to begin with.
Nice video mate

All I see is good shooting on blue side and lousy shooting on red (around 2:00.. c'mon lads you know better than that!). It is true though that Emil is easier but still nice flying & shooting.

Second flight of No.501 (Hurricanes) claiming 1x Do-17 destroyed and 1x Bf 109 destroyed, all rtb OK... not bad for bus drivers
__________________
Bobika.
Reply With Quote
  #293  
Old 07-24-2012, 08:58 PM
Pitti's Avatar
Pitti Pitti is offline
Approved Member
 
Join Date: May 2011
Location: Germany
Posts: 66
Default

Quote:
Originally Posted by bw_wolverine View Post
It was a good shot, Pitti. My situational awareness was pretty bad. My wingman lost his engine and I was too focused on getting the bombers. Though, that's not necessarily a bad thing! You must have hammered my right wing with a cannon shot or two. I tried to go defensive, but the aircraft was already non-responsive. Got it into a dive to get away a little bit before bailing out.

The campaign stats are weird. We didn't get credit either for 1 or 2 bombers I think, but no worries. I'm only counting one thing really: do I survive the mission? So far, I've lived through each mission I've played so I'm happy!
Yes, it was one pass with a short cannon burst (about 4 rounds) directly on your right wing.

I'am aware of the problems with the statistics (I just wanted to mention it). And you are right, surviving is the most important thing for me as well. So far, I've also survived every mission.
__________________
Reply With Quote
  #294  
Old 07-24-2012, 09:17 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

What is really noticeable for me in notafingers video is how stable a gun platform the 109 is. Certainly the Spitfire is way more 'twitchy' out of the RAF fighters, more so than the Hurricane, but the 109 looks rock solid for firing from distance (that's how it felt when I flew it a while back). On the video the whole thing is so damn easy to win, really pisses me off we can't give a proper fight because of these appalling FM's

Last edited by Osprey; 07-24-2012 at 09:23 PM.
Reply With Quote
  #295  
Old 07-24-2012, 09:59 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Only on the E1, the others kick like a wild horse.
Reply With Quote
  #296  
Old 07-24-2012, 10:22 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Default

You can take the twitchy out of spit an hurri . trim plane out . Next make the nose heavy ( with elev. trim) put 1 notch down . (maybe 2) You will see it gives you like a fake dead band with very smooth up an down movement
Not the jerking up an down Think i'm loosing 300 feet per min . You have it right when you have a slight pull on joy stick to fly level + I don"t see why this wouldn't work for blue Salute
Reply With Quote
  #297  
Old 07-25-2012, 01:12 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
Only on the E1, the others kick like a wild horse.
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?


Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous


Circle? What circle? I doubt we hit even the canvas...


Suuure... The armourer is squint, or drunk?
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here

Last edited by VO101_Tom; 07-25-2012 at 02:18 AM.
Reply With Quote
  #298  
Old 07-25-2012, 05:57 AM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by notafinger! View Post
Also, salute to No.401_Aborted Man, he gave us a hell of a fight and was the reason we were low in that area to begin with.
Aww shucks, thanks! Hell of an intense couple of minutes there while I was bobbin and weavin, trying to get eyes on landmarks in-between my rolls so I could direct reinforcements! Salute to yous three...Gruber, I think that's the third time you've gotten rounds on me in this campaign, this weekend I'm going Die Hard on your ass!
Reply With Quote
  #299  
Old 07-25-2012, 08:07 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by VO101_Tom View Post
I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots
Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence).

How far is it? 100m?


Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous


Circle? What circle? I doubt we hit even the canvas...

It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #300  
Old 07-25-2012, 08:11 AM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.