Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #201  
Old 07-09-2012, 09:40 PM
macro macro is offline
Approved Member
 
Join Date: Sep 2011
Posts: 217
Default

Quote:
personally i wouldnt recommend clouds,..on atag, we get many lags through to them and besides, have a look at this:
http://forum.1cpublishing.eu/showthread.php?t=33140
clouds are a no go from the link above, i suspected this a few days ago when someone i was flying with went straight through the cloud for no reason, dismissed it though didnt even think he didnt see it. another doh! from devs.

Quote:
Originally Posted by 5./JG27.Farber View Post

We'd love to give the reds more bombers to shoot at but we cant as it would make their game a power point presentation. Weve scaled it back from what we originally intended to use.

We would have also have liked to have more clouds
engine limits atm are a pain in the arse. i cant wait for radar picking up raids of 100+ comming in with the fighter escort in a campaign. FM wont matter much in that chaos
Reply With Quote
  #202  
Old 07-09-2012, 11:47 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by macro View Post
i cant wait for radar picking up raids of 100+ comming in with the fighter escort in a campaign. FM wont matter much in that chaos
Those will be the days!
Reply With Quote
  #203  
Old 07-10-2012, 10:43 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

I had a long chat with Farber about our concerns which fell into two areas:

Aircraft Performance
Radar function

The Hurricane Mk I and Spitfire MkIa (100 octane) aircraft are seriously underperforming:
http://forum.1cpublishing.eu/showpos...35&postcount=1
http://forum.1cpublishing.eu/showpos...84&postcount=1

I have asked if we can have 87 Octane Spitfires 1a for Hurricanes 100 octane and 87 octane Spitfire MkIIa for Spitfire MkIa 100 octane

Perhaps more important is our ability to interpret what is going on. Trying to lead a Squadron with navigation, formation control, lookout etc and then operating as a Radar Controller too is impossible to do properly. Its not even practical for a wingman. Also not being able to update the radar information for five minutes is unrealistic. I know that the data should be 4 minutes out of date and so has to be delayed to simulate that but Radar Controllers had that late information coming in continuously or could call for it any time. Then the Sector stations had to consider the whole picture and direct their forces as necessary.

What we lack is the opportunity to create and interpret the overall picture which was a vital and fundamental aspect of the success of the radar system and the Battle. It was a weapon in itself not just a handy addon. SLs are currently doing it in isolation and only when it is practical (I was only able to use the radar three times because so much else was going on). What we need are radar controllers, guys willing to sit in a cockpit on the ground where they can operate the radar commands, have time to read/capture and assess the text returns (which don't stay long), talk to eachother and direct Squads as necessary. That's not flying but its not as boring as some people might think. I'd be happy to do it but if we are allowed that we should be allowed extra non-flying personnel to do it to keep our flying numbers the same.

I have asked if we can have that.

I am really grateful for the guys putting this campaign together and in parts we have been able to enjoy it while some parts are frustrating for the above reasons. We don't expect to sweep through victorious skies just because we happen to know the RAF won (or didn't lose) the Battle, we know it was hard and frustrating but for the historical reasons. 56 will certainly continue to take part but I think a few changes need to be made for more realistic possibilities and for improved gameplay.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #204  
Old 07-10-2012, 11:53 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Right I only see two things worth addressing here:

1.RADAR

Quote:
Originally Posted by Osprey View Post
4 minutes delay
This 4 minutes delay for response is interesting since information cannot be absolutely up to date. I'm trying to find out the delay between RDF station and reporting to the squadrons. 4 mins seems a long time, you could cross the Channel in that time. An alternative suggestion is that the flight leaders have a time delay between plot requests of a few minutes, so once they request and get feedback they cannot select again until that time has expired - this would add in the random factor for LW course changes and human error until visual confirmation, it would stop a flight leader from just hammering the button!
Quote:
Originally Posted by Osprey View Post
About the 4 minutes delay. It appears to be bang on because the RDF data went through a filter station (where people examined the plotted information) before being passed to the FC bunker - this website is definitely worth a read.

http://www.ventnorradar.co.uk/CH.htm

"The edited data was assembled as markers on a large plotting table and this showed the situation as it had been something like four minutes previously : since then the bombers would have flown about another fifteen miles"

This is interesting too. Vector was only confirmed with the second reading.
"Repeated plots became the direction of travel (vector) with the height and estimated number of aircraft repeatedly confirmed"

CH was blind past the coast and then the OC was used. But was the delay resolved for the BoB???
"With the separate raids thus identified, the information was passed to an Operations room staff who could then make the tactical decisions regarding the deployment and vectoring of the defending aircraft, either those already in the air or presently on the ground, towards their ever moving targets. It was found that those best equipped to calculate the required courses were recuperating experienced pilots as they were able to better visulise the everchanging relationships between defending and attacking aircraft. However, once the enemy aircraft had crossed the coast the CH RDF could no longer detect them and then the Royal Observer Corps reports to the Filter Room became the sole means of tracking the enemy."

"The system of having to use correction charts before reporting plots to the Filter Room contributed to the four minute delay and and sometimes of course the human factor introduced errors. This problem was solved by 'The Calculator'. Designed and installed by the Post Office ( which later constructed the Colossi computers for Bletchley Park) and using relays and uniselectors, this little known and uncelebrated early form of computer automatically added the correction factors to the input plots and displayed the results visually as the grid reference. The machine could also correct heights in the same way and a mechanically linked teleprinter could send the data by telephone line to the remote Filter Room. Ventnor was equipped with its first calculator in June 1940 and received its second in April 1941."
All of which can be found here:

http://forum.1cpublishing.eu/showthread.php?t=30979


OK, so we can see that with help from the community, especially Kodiak and Osprey that we did our best to make the most realistic radar system possible within limits.

I cant currently find the part where WE (the community) decided a 1 min delay for requesting needed to be added to a 4 min delay in the message - essentially making it a 5 min lock out! However, it was agreed the Squadron Leader should not be able to "spam" it.

With this consideration I see no reason why the request lock out should not be 1 min (the time it would proberbly take to get through and talk with control) and that the information delay should not be 4 min with the estimated course as per normal.

EDIT1: I will have to double check this is indeed the mechanics of the script and that this is possible but Im pretty sure this is how it works and is possible.

SO FOR EXAMPLE:
SL (SL means tail number 1 or "A") connects to a single radar station. Requests information. waits 1 min, requests again. waits 1 min, requests again. waits 1 min, requests again. waits 1 min, requests again. Now he recieves the Estimated Plotted course from the position that is 4 mins old and gets a new Estimated Plotted course that is four mins old every min for the next 3 mins or as long as he kept requesting.

HOWEVER this does have certain draw backs. using this method the report will not track the same contact only reveal the closet applicable target. So you might find you are on wild goose chase as two targets are kneck and kneck in range but in two totally different sides of the radar. Just a thought


AIRCRAFT:

I dont think anyone would mind if the Spit IIa was used instead of the Spit Ia, we used it before and no one complained, however if anyone seriously does mind can they please speak up. This would also mean ground starts for the Spits.

Spitfire Ia substitution for any Hurricane is NOT going to happen. This is a historical campaign and we dont want to make it "fair" we want to make it accurate. You cant have the BoB without the Hurricane! You may however have the 87 or 100 Octane - Red teams choice.

Please also see the OP in this thread and here:

http://sowc.forumotion.co.uk/t8-how-...ill-be-run-bob

S!

Ok official mode off:

MY OPPINION:

Im not going to tell the red team what to do but I would consider the overall team tactics you are using (which you are doing by considering having "ground control") and especially the altitude you guys fly at but what do I know?!

Last edited by 5./JG27.Farber; 07-10-2012 at 01:10 PM.
Reply With Quote
  #205  
Old 07-10-2012, 01:49 PM
macro macro is offline
Approved Member
 
Join Date: Sep 2011
Posts: 217
Default

sounds good. think this would encourage (as a must) for the spits to fly in regular contacts with hurri squads to get the to the bombers and protecting them against 109's. Did this really happen? spits taking on 109's tieing them up so the hurri's can attack the bombers? i seen it on a few programs but never actually read it in mission reports posted on this website.

i posted a link on SOW forums with info for radar. it says its range was 200 miles. if this is so we should see a build up of aircraft and where the would roughly be coming from but not where they would be going to until it had gone through the radar station to HQ etc.

i can imagin it hard for someone to fly and do this, as they had personnel full time all over the place relaying this info then HQ to tell all the SL where to go, not give them the info and leave it up to them where they go and have a discussion about it as well, wasting time.

maybe a commander (also on the ground) who is given this info (from players at each radar getting the info as per post above) then they make the call who goes where, kinda like the real radar process. no doodling about while they dropping bombs on us.
Reply With Quote
  #206  
Old 07-10-2012, 02:35 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

The plan was have Spitfires attack fighters and hurricanes attack bombers, I think this refers to september more though.

However I really think it came down to what you found first. If you were bounced or could bounce... I think allot of it came down to circumstance.
Reply With Quote
  #207  
Old 07-10-2012, 03:54 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Talking

HMM 16500 to 18000 what are you saying ? an that changes weekly . +1 on spit 2a. , an hurri needs to stay, as it is only ride for some squads ,. I think as a whole the Squads our flying better each week, while still working out a few kinks , Many squads , an players look foreward to this on sunday !! But there has to be fun to , Spit 2a needs to be kept in till fm fixed , The biggest problem with the campainge is not the campainge , But the game as we all struggle threw it, keep up the good work . BTW . It did seem that the numbers of e4s were a little out of whack this week ! cya sunday salute Dawg
Reply With Quote
  #208  
Old 07-10-2012, 04:57 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Wierd, we didnt see you up there.

I knew the thing was comming about the E4's and it has already been told to me. So unless you know of any way to get round this predicament - please let me know:


Red:

August
Spitfire - 34% (15 )
Hurricane - 66% Unlimited


Blue:

August
E1 - 40% Unlimited
E3 - 8% (4 )
E4 - 52% (23 )


Now the numbers in brackets were based on a turn out of 45 players a side. (9 blue bombers to fly any bombers including 110's as they wished.) Now the average attendance seems to be somewhere around 40/50 of the top of my head for both teams.

The limited aircraft are limited by script and wont despawn. There fore if some one spawns 20 Bf109E4's, there gone. So we added 10% to all limits for this purpose.

So with all this in mind. Everyone on blue (less than 23) players could in effect take an E4. Same goes for red (almost).

On the blue side we have limited it our selves per squadron, like thus:

Mission 1 distibution:



This was based upon the numbers in each squadron and is what each Staffel should be trying to stick too! - OR THEY ARE VERY NAUGHTY! Bad Germans! NO!


What have the red team done in this regard? I understand you have a choice between two different aircrat whereas the Blue main fighter is the same with different armament so your system would not be so mixed.



I was reliable informed by the person from the red team who asked the same question that the red team was:

RED TEAM MEMBER: There were some compaints about the number of E-4s, did you keep the August Balance of E-1s/E-4s?

5./JG27Farber: also i suspect to many spitfires the thing is were also not flying at full stregth ie 50 players

RED TEAM MEMBER: true - we had

56 up to 8 Hurricanes
401 up to 6? Hurricanes
501 up to 6? Hurricanes
71 up to 6 Hurricanes (plus Spits below)

64 Sqdn up to 6 Spitfires (hopefully IIa's as the patched Ia is still naff)
71 up to 6 Spitfires ---- Ditto ----
41 up to 3 Spitfires

5./JG27Farber: so because the teams are not full this will happen

RED TEAM MEMBER: but not all seats got filled

5./JG27Farber: however aircraft are limited E4,E3 and spit are limited to the numbers shown in the set up of the campaign

RED TEAM MEMBER: Yes. We had 14 spits up and about 20 Hurricanes


This is roughly 41% Spitfires (34% allowed) and 59% Hurricanes (66% allowed). So all I can garentee is that there were no more than

Spitfire - 17*
E3 - 5*
E4 - 25*

*+10% was added for spawn deaths etc. (I think these are the correct numbers.)



So as you can see, its a two way street. However niether side should use this as an excuse to do what they want!


If anyone can find a solution to this problem, I would love to hear it. Bear in mind - people want to know what they are flying before hand, not just turn up and grab what they can!


Somethings are just beyond our control.

S!

Last edited by 5./JG27.Farber; 07-10-2012 at 05:06 PM.
Reply With Quote
  #209  
Old 07-10-2012, 07:52 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Default

No worries m8, But we were up there !! (thats a dot range thing) = game prob. At the right angle or distance , you can lose sight very fast , an still hear the mtrs noise with no vis on them ,Once again game prob, Also agree guys like to know what ride they have Don't stress to much . It will all work out!! salute
Reply With Quote
  #210  
Old 07-10-2012, 07:54 PM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Quote:
Originally Posted by David198502 View Post
well, it was fun yesterday, but i think it was not that much fun for the red side.my impression was, that the amount of blue pilots was higher than on the red side.furthermore, the majority of red pilots were in hurricanes, which is a sitting duck,....maybe they need more targets(bombers) to have as much fun as the blue side.
Hey David, as a Hurricane pilot I'd like to say I am quite used to what we can do and what we can not do. There SHOULD be more Hurricanes than SPitfires. The way I see it this campaign is just starting and there are some teething problems. So far, it has not been a Battle of Britain at all, it was more like ATAG punchup minus the AI bombers. I don't know how many Stukas have attacked and how high they flew over the Channel as we were not involved in the defensive battle with the 87s, we have only seen a few 109, but it was alright for the 3rd mission only. I hope with the suggestions made there will be improvement (especially with the Radar). The other thing is that it's impossible to please everybody and I'd like to thank the creators for trying.

I strongly object against replacing Spitfire marks or Hurris for Spits - FMs are what they are, let's keep calm and carry on guys!

For myself personally I'd like to see more realistic (and usable) radar, some BofB raids with fighters in escort duties, more probable mix of Emil variants (e.g. more E-1s for this time of the year) and people flying with default (historical) loadouts.

Keep up the good work, see you next Sunday.
__________________
Bobika.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.